Last Friday is had my fist few games with my Mother tier4 list.
Iron Mother Directrix & Exponent Servitors (*4pts)
* Corollary (3pts)
* Mitigator (4pts)
* Prime Axiom (19pts)
* Prime Axiom (19pts)
Optifex Directive (Leader and 2 Grunts) (2pts)
Accretion Servitors (1pts)
Attunement Servitors (2pts)
Reflex Servitor (2pts)
Reflex Servitor (2pts)
The tier bonuses are:
Increased Fa for servitor solos by1
Vectors gain pathfinder on turn1
Servitor solo’s gain advanced deployment
Axiom’s launch servitor ability launches 3 instead of 1 servitor on turn 1
As these games were my first with convergence I made some rather large mistakes as well.
I played my first game against skorne and the second against ret.
Induction isn’t something you can master instantly. It’s a huge help, but you need to plan around it. Making sure vectors don’t spread out to much and all vectors end up having the focus they require.
The axiom is a beast and bringing two is just godly. The axiom is a dream vector, it’s ranged capabilities are great and the fact that they work perfectly alongside the melee options is just icing on the cake.
Mother is pretty solid and she’s not just a backline caster.
The corollary is a godsend. It feels like playing with 11 focus and the some with Mother and induction factored in.
Thoughts on the models:
1. The servitors:
Wonderful little steel bundles of joy, ofc one type is always more useful than the other.
Reflex: I made my list with 2 groups of Reflex servitors, following the logic that they could hold off infantry long enough for the rest of the army to catch up. Reflex servitors in my opinion, exist for exactly that reason. Facing Skorne Nihilators they performed ok-ish, taking out a few, but they proved very sensitive to “run and engage” tactics. In the second game vs. Ret Halberdiers, they had fewer problems with being engaged; however they had a streak of either not hitting or not damaging, making those more like pretty fireworks than exploding mines of doom.
So Reflex servitors will go from 2 to 1 group in my list as they did pull some weight, but not at all in proportion to their number.
Elimination: Where the Reflex servitors failed, these little guys shone bright. They do not have any anti ranged tech, but make up for this by not being bothered with “run and engage” tactics; gunfighter is a key ability for them. Rat 5 would be a show stopper, if it weren’t for the option to aim and the availability of flare, making it possible to end up with Rat9, which is on the other side of the spectrum. In the first game the elimination servitors only took out a few Nihilators and some support models, this was in part because I tend to hold things back to much.
In the second game they actually whipped out half a unit of Halberdiers, and made me very happy.
After dropping one group of Reflex servitors from the list, I have 2 points to spare and these guys will fill that spot nicely.
Attunement: These guys are the oil that keeps the machine going smooth. -2Def is a nice debuff to hand out when most models on your side of the table have Rat 5. Combine that with the fact that the shot is a 3” aoe and as such even when you miss you could get a lucky scatter, and you have a nice package. They suffer from the same curse of low Rat the other models do, and getting close enough to targets often means no aiming, so choose the targets wisely as scatters are more often then not what you will be rolling.
A good work around is making use of objectives, models standing b2b with them are also hit by the aoe and even a low rat servitor can only miss an objective on double 1’s.
These guys are in the list and for good reason.
Accretion: A good word to describe these would be “situational”. They are very handy when you want to get that one system back up on a Vector, and they are even cheaper than the other vector types. The main reason for adding them to my list is the combination of costing only one point and the tier requiring 4 groups of servitors. Let’s face it, the repair from the Optifex Directive is quite a bit better than that of 3 Accretion servitors.
I like these guys, and they do make my list, but they will never make it to the MVP spot.
Mitigator: Aoe 3” knockdown with puncture to the main target, it sounded very nice when reading the card. The range of this weapon (even with carrier group) wasn’t very helpful. The main reason this light vector would probe useful, would be when it were able to knock down a drag target so one of the axiom’s could have an easy hit.
During the 2 test games it didn’t show much promise and because of that I’m going to switch it with a Diffuser for the next round of play testing. Beacon and luck are nice and rng 11, 13 with carrier group is in line with the range of the Axiom.
Corollary: This thing is a squire on steroids and then some. Making mother’s control area 18”, effectively adding 4 focus to the allocation table (when correctly implementing induction ofc). Then there’s also the damage grid which prevents sniping it out with a random solo. I am at a point where I don’t think I’m going to build any lists without this little guy, because of this it’s no mystery that he’s in the list for good.
Axiom: Where to start, these things are monsters. Just using initials you can get up to 5 shots and 2 melee attacks. If you shoot the Tow cable, drag, use the free melee attack, repeat this with the 2nd tow cable and proceed with the initial Accelspiker followed by buying an extra attack with it, you get an effective number of 10 attacks with 1 focus spent. And then there’s the option to go for Tow cable, Accelspiker, Tow cable and proceeding to buy melee attacks as well.
In the first game I cleared 2 light Skorne war beasts on just ranged damage, there was no way to drag them over, and as it turned out there was no need either.
When facing more of a troop spam in the 2nd game vs. Ret, I applied pretty much the same order of events, puncture shot a model, make the Accelspiker shots, puncture shot a model. The puncture mechanic is nice because it shuts out the need for boosting on damage and pretty much ignores armor on single wound models.
Axioms working in tandem can both deal with infantry and hard targets, and that’s a good thing, the list wouldn’t be as viable without this. Spending that amount of points to end up with a list that can’t handle more than one thing would be really sad.
Optifex Directive: These guys…. They make the list by default because they are a tier requirement. I’m happy to have them, repairs are handy. I have not had the need for magic weapons nor pathfinder so I know there will be games in the future which will allow this unit to fit into its role more. One thing to keep an eye out for, don’t let anything get range on them because they drop like flies. And since they are in many situations the best targets to go for, you don’t get second chances when you misplace them.
Exponent servitors: or Mini Ayana’s as I have come to name them. They are very handy to get the upper hand on more armored targets. Most of their use comes around for the Axioms as most other models are either support or do puncture damage. The Axiom’s p+s 20 is already nice, and with the +2 to damage rolls, you are guaranteed to do at least 4 damage to armor 20 targets. Ofc since that’s with rolling double 1’s, you’ll get more than that on average (which would be 9 damage per attack)
The real sweetness lies within the CMD 10 which allows the servitors to be somewhat independent, and allows mother to remain further behind.
Mother: A nice focus pool, good spell list with nice utility, huge control area which allows for nice radar sweep measuring. The feat can make you have a rat 12 battle group with aiming and flare. (This is my definition of godlike).
Because of the corollary she can camp more focus and that takes her of the easy to kill at range list. The turns where multiple shrapnel swarms are a good option, are ofc a completely different story.
Conclusion for the next session:
More shooty servitors less explody one’s.
Keep the Axioms side by side and use them as a moving fortress.
Keep the optifex directive out of sight.
Try to make use of the Diffuser on prime targets.
Utilize all options available more (flare / +2 dmg/ Diffuser) in order to models more effective.
More play test experiences after next Friday.