Painting Retribution Part 1: the start and the why

In August 2015 I made a post on how I had started stripping some of my Retribution models with the intent of repainting them.

At the time I was searching for a faction to play and ended up investing in some Khador, so my Retribution revamp project was pushed aside.

Now with the announcement of MK3 a couple of months ago, the time had come to see which options I had to answer the big question ‘Which faction will I play in MK3’.

They way I saw it 3 options were possible. I either continued to play Convergence, or I would return to playing either Skorne of Retribution.


Cryx would be possible because I have the models, but right now I’m not considering them.

The announcement of MK3 took all the fun out of building MK2 lists and spending time learning model interactions etc., so it left a huge gap in my hobby time. And what better way to fill said gap then with painting right?

I still have a limited amount of Skorne and COC models around that I need to paint, but not real substantial amounts so nothing really pressing for painting. Retribution on the other hand was painted, however it was horrible. If I was to play this faction again as a main faction, it would need an overhaul. So I decided to pick up that project again.

I had a scheme in mind, and I still had a unit of sentinels and riflemen who were only primed. I added one of my Griffons and I had a nice “test” batch to try my scheme on.

Results were pleasing and I decided I would keep the scheme.


Since then I have also completed all my heavy and most light jacks (except for 1 aspis and like 6 Griffons) and even finished Hyperion.

On Hyperion I did encounter an issue with the paint stripping. It dates from a period where colossals were just coming out and PP (so it would seem) was still experimenting with the materials for their resin.

As a result certain parts had a strange reaction to the stripping fluid. Nothing extreme but not desired either, I’m just glad only the shoulder arcnode thingies got the worst of it and the rest was doing ok afterwards.


Just to give you an idea of how horrible their paint jobs were before, here are some of the older pics:

Hyperion is looking a lot better right now that’s for sure. And ofc this is how you prove that over the years you have gotten a bit

Right now I’m giving the warcasters a new paintjob, this will take some more time so a sneak peek is all I’ll give right now:


To continue the great which faction should I play discussion, the spoilers given by PP have steered me in the direction of the angry elves for sure and it’s the only battle box that I can buy that contains some “useful” models. I can see use for a second Chimera, a second Shyeel chassis to magnetize is welcome as well. (Currently I have one jack magnetized, and I may magnetize one Vyre chassis I still have in reserve)

So I would also end up with Griffon number 8 which may or may not be a good thing… time will tell how spammy we can go using jacks and that little guy is a real good package for its point value.

Convergence looks pretty solid, however it seems like it’ll come down to “you have to play those 2 casters” again since theme forces are gone and the casters will only receive minor tweaks. And my main fear with the faction is boredom from playing the same thing over and over. So as currently spoiled Convergence is not an option for me.

When looking at Skorne and Retribution, I lean towards Ret more and their spoiler was pretty great, so for now that means I will most likely go with Ret. the jury isn’t out yet but I think the only thing that could change my mind now would be some really interesting Convergence rules out of nowhere, and that’s pretty unlikely.


Painting the Convergence part 15: Reworking servitors 2: all servitors are done

It’s been a while since I posted part one of the servitor revamp, now for part 2.

The above ones turned out pretty nice and I’m happy with them, however for the last ones I decided to go all out.

The repair arms didn’t really make it possible to just put them on a base, it wouldn’t look natural either as these really need to float.

I had obtained the Convergence Wreck markers a while back and had been casting some extras while I was casting my other bases and had some spare fluid.

This seemed like the ideal moment to start using them as bases.

The inset part of the medium wreck markers is 30mm which is ideal for small bases.

The pins are where the servitors were attached afterwards. This way they can float without the use of the flight stands and it can look way more natural. Plus epic bases in the making.

I was very proud of the end result, pretty much the best looking bases I have painted until now:

And ofc a group shot:


Painting the Convergence part 15: Reworking servitors 1: Reflex Servitors

The convergence servitors come on the little flight stands, and while that may be somewhat cool to see them “fly”, these things are not to handy and stuff breaks more then I want it to.

When I finished the servitors for the TEP’s I realised that with my new bases I could make some interesting combinations for the different types of servitors leaving the flight stands out for good.

I just finished rebasing the Reflex Servitors. Aside from just sticking them to different bases and adding some tufst, I also added some rust pigment so they tie into the bases more, mines do lie around for a while and it’s only natural they wear down a bit.

Just to compare, this is what they used to look like:

First Blood 2016

Last weekend the first tournament of the year took place in Antwerp. It’s called First blood and this year it was a masters format event. 23 players showed up and considering about 8 regular attendees had other engagements this year, that’s an amazing number (for Belgium).

Once again a special thanks to the Puppeteers and Pressganger Nicolaï (Rynar) for hosting the event and making it a great experience each year.

I took my convergence to the event and ended up going 2/2, which is a good result considering I just started playing my lists around New Year.

My current list pairing looks like this:

Convergence of Cyriss – #lucant

55 / 55 (50+5) Warcaster(s): 1/1 Warjack(s): 4 Battle Engines: 2 Solos: 3 Units: 1

Father Lucant, Divinity Architect – WJ: +5

– Corollary – PC: 3

– Inverter – PC: 8

– Prime Axiom – PC: 19

– Diffuser – PC: 3

Transfinite Emergence Projector – PC: 9

Transfinite Emergence Projector – PC: 9

Attunement Servitors – PC: 2

Optifex Directive – Leader & 2 Grunts: 2


Convergence of Cyriss – #axis tier

56 / 56 (50+6) Warcaster(s): 1/1 Warjack(s): 2 Battle Engines: 0 Solos: 4 Units: 7

Axis, the Harmonic Enforcer – WJ: +6
– Corollary – PC: 3
– Conservator – PC: 7

Enigma Foundry – PC: 2
Enigma Foundry – PC: 2
Enigma Foundry – PC: 2
Enigma Foundry – PC: 2

Obstructors – Leader & 9 Grunts: 6
Obstructors – Leader & 9 Grunts: 6
Reductors – Leader & 9 Grunts: 6
– Transverse Enumerator – PC: 2
Reductors – Leader & 9 Grunts: 6
– Transverse Enumerator – PC: 2
Obstructors – Leader & 9 Grunts: 6
Optifex Directive – Leader & 2 Grunts: 2 Optifex Directive – Leader & 2 Grunts: 2

THEME: Sustained Attack – Tier 4:
Convergence non-character vectors without ranged weapons

Small-based units

Enigma Foundries


The army can only include the models listed above.
Enigma Foundries are FA 4.

The army includes two or more Enigma Foundries.
Reduce the point cost of Enigma Foundries by 1.

The army includes three or more Clockwork Vessel units.
Clockwork Vessel units gain Advance Deployment.

The army includes two or more heavy vectors.
For each heavy vector in Axis’ battlegroup, place a heavy warjack wreck marker anywhere within 20″ of the back edge of Axis’ deployment zone after terrain has been placed but before either player deploys his army. Wreck markers cannot be placed within 3″ of a terrain feature or another wreck marker.

We played 4 rounds in total. The first round was Destruction:


My opponent was Davy, a Cryx player from Hasselt. His caster pairing was Denny3 / Scaverous.

I looked at his lists and saw some armor cracking potential and I was unsure if my Lucant list would deal with it well enough. He also didn’t have much shooting at all (aside from a Kraken in one list) which meant deceleration wouldn’t do much.

I haven’t put my Lucant across from armor cracking enough yet to judge if the list can or cannot take certain match combos and that makes me reach for Axis more then I should. With Axis I feel I can force things by throwing models into the opposition over and over. It’s the idea where lots of small punches form one big punch over time I guess. And a massive wall of models is a massive wall of models, the other army needs a large volume of attacks so it can A remove lots of models and B remove more than I can return turn after turn.

I chose my axis list and he opted to use his Denny3 list.

Deneghra, the Soul Weaver – WJ: +4

– Skarlock Thrall

– Deathripper – PC: 4

– Kraken – PC: 19

Bane Lord Tartarus – PC: 4

Necrotech – PC: 1

– Scrap Thrall

Soul Trapper – PC: 1

Soul Trapper – PC: 1

Bane Knights – Leader & 9 Grunts: 10

Bane Thralls – Leader & 9 Grunts: 8

– Bane Thrall Officer & Standard – Bane Thrall Officer & Standard 3

I don’t remember who won the roll off, but I do think Davy got to choose sides, just not if it was because he opted to or because I chose to have the first turn.

I was able to somewhat steer the flow of the Cryx troops by putting axis’s razor wall next to the objective at the edge of the zone, leaving a gap between the objective and the wall that was smaller than a small base.

Having more troops than the Cryx list and limiting the access to the zone meant the Cryx troops would not be free to move all around as they pleased. The Kraken also flanked the troops limiting their advance in the other direction as well.

I got lucky early on when one Reductor was able to spray the arcnode and took out one of the Soul trappers in the process. This removed any hope of collecting should on that flank for Cryx.

Most bane knights died to POW 13 sprays from the reductors taking few victims in return. The bane thralls came in small numbers bit by bit and were easy to deal with that way.

Tartarus made a charge and was counter charged by the Conservator and with Onslaught + hand of Vengeance he was killed on the spot, not even able to make his charge attack.

The main problem for me was the Kraken touching the zone and making scoring impossible. It took me 3 turns and the feat but I took it down.

I the end I had the zone swarmed with troops and all he had left was Denny and a Scarlock. Denny removed quite a bit of my troops herself, however casters don’t contest…so it didn’t mean much for the scenario.

Attrition is was the main tactic (and the general theme for convergence at this point really). And when you say attrition you say time consumption. At the end clocks were running low and mistakes were made. I was too obsessed with setting things up so that Denny would be tempted to go on a killing spree while making the assassination look less likely (full camp and a circle of 6 ADO models surrounding the caster). With only 3 min left on the other end of the clock tempting the other side to spend lots of time on attacks was a decent play. In hindsight I could have ran my caster into the zone and scored the final 2 points. Instead I scored only 1. Denny made her attempt to assassinate Axis and I was lucky no dice spikes happened and got away with 0 damage. Won the game with 5-0 on scenario.

All-in-all a good game, first time facing Cryx after switching to Convergence again, so not a bad result.

The 2nd game I was matched with another Cryx player. A Dutch player called Sietse. I can’t remember what his second list was in the pairing but he opted to drop his pSkarre list.

The list looked like this (not 100% I’m missing some points):

Pirate Queen Skarre – WJ: +6
– Helldiver – PC: 3
– Helldiver – PC: 3

Bane Lord Tartarus – PC: 4
General Gerlak Slaughterborn – PC: 3
Satyxis Raider Captain – PC: 2

Bane Knights – Leader & 9 Grunts: 10
Satyxis Blood Witches – Leader & 9 Grunts: 6
– Satyxis Blood Hag 2

Satyxis Raiders – Leader & 9 Grunts: 8
– Satyxis Raider Sea Witch –  2

Soulhunters – Leader & 4 Grunts:9

The scenario was Outflank:


I deployed pretty wide so I could get my units all over the board ASAP. On turn 2 I managed to shoot one of the Soulhunters with a Reductor (High rolls do happen). I moved up conservatively trying not to give away the entire army.

Seeing both Gerlak and Tartarus on the other side gave me a headache since those combined alone would tilt attrition in his favor and that’s without considering the feat and other attacks.

I felt like it was going to be a long hard battle and I would have to keep focused in order to stay in the game.

Then on his 2nd turn he feats and sends Gerlak in. He pacmans his way around and ends up smack in the middle of my troops. I decide to counter charge with the Conservator who has Iron Aggression and Hand of Vengeance. I manage to do only 3 damage, could have been a bit better tbh, on an average role that should have been 5 damage (pow 17 + 10 = 27 vs armor 22) and a slight spike of rolling 13 would have meant Gerlak was no more. I did roll some amazing dice on the soul hunter before so I guess it all evens out in the end ^^.

Gerlak continues his pac man chain and I decide to counter charge him with my caster. This time I do manage to kill him outright, however it also lost me the game. Axis got charged by 4 Sat Raiders under feat (desperate pace and good speed get you places).

I took 2 attacks of which the last one only needed to do 1 point.

I shouldn’t have been so greedy, and it would have saved my casters life. That being said, I don’t know how much of my army would have survived that turn. Gerlak pretty much removed as much as I can return on his own.

I do have some ideas on how to play it next time. I just made a rookie mistake in my first game with Axis against a pretty amazing caster played by a pretty decent player, so I’m not feeling too bad about the outcome there.

In my third game I went up against Eric, a Khador player from Gent. His pairing was Old Witch / Karchev.

The scenario was Two Fronts:


Both Karchev and Old witch had a ton of armor in their list, and while old witch could be handled by Lucan just fine, Karchev seemed like he would be able to take that list down a little too smoothly. Axis may not have the armor cracking required to take on any of these lists but then he does have enough bodies to keep it busy for a long time while he nibbles at the armor.

I dropped my Axis list, he opted to drop Old Witch, and this was the list:

The Old Witch of Khador – WJ: +3
– War Dog
– Behemoth – PC: 13
– Conquest – PC: 19
– Spriggan – PC: 10

Kayazy Assassins – Leader & 9 Grunts: 8
– Kayazy Assassin Underboss – Underboss 2

I was able to place my razor wall in a good spot so it blocked the movement of the kayazy early on, which bought me some freedom. He put the kayazy in one zone, the conquest and Spriggan in the other. Behemoth stood in between the zones. The old with was in a trench at the end of his friendly zone with the kayazy and the war dog close.

I swarmed my friendly zone with a unit of obstructors and a unit of reductors; a unit of obstructors remained more central and the remaining unit of Reductors and obstructors went into the enemy zone.

I had 2 big issues, the kayazy could get to defense levels no combine could hit without a dice spike with Iron Flesh and the combination of Conquest / Spriggan / Behemoth was challenging my power output on the damage end.

I ended up clocking myself, I removed the spriggan, the conquest was half gone and the Behemoth didn’t look to alive either (still alive though). During one of the old witch’s killing sprees she did get counter charged and took a big hit from my Conservator.

I did something then which may put me on the podium for sportsmanship but it also lost me the game. I reminded the other player that the Old witch isn’t immune to free strikes when she does her little move after killing a model. The free strike (with Onslaught and Hand of Vengeance) would have almost certainly ended her and won me the game.

Still it was a fun and certainly challenging game for both sides.

My 4th round I faced Tim, a Menoth player from Antwerp and he was Iron listing Anston Durst.

His list looked like this:

Anson Durst, Rock of the Faith – WJ: +6
– Reckoner – PC: 8
– Templar – PC: 8
– Vigilant – PC: 4

Exemplar Bastion Seneschal – PC: 3
Paladin of the Order of the Wall – PC: 2 Reclaimer – PC: 2 The Covenant of Menoth – PC: 2 Vassal of Menoth – PC: 2

Choir of Menoth – Leader & 3 Grunts: 2
Exemplar Cinerators – Leader and 2 Grunts: 5 Exemplar Bastions – Leader and 4 Grunts: 8 Temple Flameguard – Leader and 9 Grunts: 6
– Temple Flameguard Officer & Standard – Temple Flameguard Officer & Standard 2

The scenario was Incoming:


I had played Axis 3 rounds, and so I really wanted to drop Lucant at least one time, just to be able to get some more experience with him. The benefit of facing a player who iron lists is that you can choose whatever list you want and you already know what you will be facing up front.

I saw nothing that really threatened my Lucant list except the jacks if they combined their efforts, but on a split scenario I could make that work.

In my second turn I was facing Anstons feat. The feat could have been an issue however, the 2nd jack was on the flank and a few inches out of Anston’s control and Anston for some reason hadn’t used cornerstone, so drags were a possibility.

I had the Axiom Aim and shoot the Reckoner in front of Anston and I sadly left it on 1 box. Considering this was the only jack in control for the next turn, and it had lost its cortex, it was still good since all real treats to my models were not in a position where they could make a dent.

Both TEP’s just sprayed what they could all game long removing a nice amount of the infantry.  The Menoth player ended the game because he realized he couldn’t muster the force required to go up against and axiom and 2 Teps and behind the 3 huge bases there was no chance of getting to Lucant either.


2 win / 2 loss is a result I’m happy with at this point in time. Especially considering it could have been 3/1 looking at my 3rd round.

I’m not going to make changes to my lists as I didn’t spot any real flaws or shortcomings I could solve by swapping models. Convergences doesn’t have multiple options for each role at this point and the units that are there do a solid job.

All I really need to do now is get more practice. Mainly to see what matchups each of my lists can or can’t handle, there is some middle ground between the 2 lists and it’s not so clear which one comes out on top in that area.

I’m having fun and I’m improving with the faction I like the most fluff / looks wise so all is good.

My next painting project will be Axis, I’m currently making the base for him, after that I’ll start painting, so more painting news soon…

More painting = less posting

Which is unfortunate, however having more models finished more than makes up for it 😀

So a progress update on the last few weeks…

I have been doing several things all at once, which made things more hectic than usual.

Firstly, I attended Clogcon, which was a wonderful experience, just like last year. It’s gotten bigger and better and way more international. I don’t think you could fill a room with attendees who didn’t participate in the WTC the past year, and the level of play during the events was reflected by that. It was a chain of nice events and even better opponents (both in level of skill and on a social level.)

One of the sponsors was Frozen Forge, and they sold their merchandise at the event. I may have gone on a shopping spree due to this fact. I even got my hands on a limited edition set of the Convergence tokens. They are super nice.

After Clogcon the urge to play and tinker with lists received a boost because we always want to improve on our experiences after big events. And I wanted to be ready for the next event(s).

Looking forward the bigger event on the horizon is the Provincial Championship in Belgium. The core idea is to have a WTC style team tournament where a team from each province (Belgium has 10) competes against the others. Building experience in this format outside the actual WTC, means players who would attend for the first time do so with some experience in the format and should lead to better results in the future.

After talking over lists / match-ups / combinations /… with the other players in my meta, we formed a rough idea of who takes which faction and what direction we wanted to take in list building.

One of the changes we decided on was my faction, as having 2 Khador players on the team didn’t really make much sense (to us). And since I’m still starting out with the faction and our other Khador player has been playing the faction for ages, it was an obvious choice.

Looking at factors such as which faction provided me with the best results over time and how we could keep things rather simple for myself, we landed on me making my return to Convergence.

After seeing some amazing battles involving a German Convergence player at Clogcon I have to admit I wanted to revisit the faction at some point in the near future.

I have pretty much every model the faction holds twice so list building doesn’t have limitations. And I was unhappy leaving a part of the faction unpainted / unassembled, so this was a good reason to correct those little past mistakes.

In order to start painting my Convergence again, I needed to clear the stuff that occupied my painting desk first. So I finished my Winterguard death star first.


Meanwhile I ordered some new bases from Model Display products, so i could have more options when basing my various armies in the future. I also wanted to get some 120mm options.

For the 120’s I ordered 4 different types. The forest type since I wanted to complete that set (it’s the one I had been using for my Khador).

The Regal stone was also an auto include as I was using this base type for both Ret and COC in the past and I had used 2 of the 120’s before but never got to making a mold of it first.

Then I ordered 2 complete sets (30/40/50/120) of Industrial rubble and Block paving. Sadly the Block paving set doesn’t have a 120 mm variant.

The last base was a 120mm of the Rocky Terrain, it’s a pretty basic hill base which makes it perfect for multiple settings. Depending on how you dress it up it could be made into Desert / snow or even all green and lush.

Most of these have been molded by now so I can reproduce the bases when I need them for new models.

A buddy of mine is planning to paint up a Skorne army and he liked the bases I was using for mine, so he asked me if I wanted to make some bases for his models.

It took me a good week to get them all prepped but it was fun to see how fast I could produce a large amount. I only cast bases when I actually need them so I had no idea how fast I could churn out larger numbers.

The result was pretty awesome to behold:


Now while casting the bases took me some time, I ofc didn’t really sit next to them, watching them harden out, I painted.

I pretty much shattered any previous speed records I may have set in the past by finishing 2 Tep’s in less than 1 week. I started cleaning the parts on Tuesday and they were all finished on the table on Saturday.

I also used one of the new bases I had acquired for them, the 120mm Industrial Rubble. It’s a really nice base with nice variation and depth. The fact that there’s this little puddle makes it complete as it easily lends itself to water effects.

On one base it worked like a charm, on the other one it took in some air and the effect didn’t apply as I hoped. I’m contemplating on leaving is or redoing it, right now I’m focused on finishing other models first.

The servitors are all painted up but I had to wait to be able to put them on some of those new bases.



My 2 Lists are the Axis tier list and a Lucant list that contains the 2 Tep’s and an Axiom. For the Lucant list all that remains is to put the Tep’s servitors on their bases (which should be finished this week). The Axis list will take some more work still. I painted up 2 units of Angels and they are just like the Servitors awaiting their bases.

I’m also finishing up the arms for the Conservator. I magnetized them when I magnetized my 3 kits but since Axis wasn’t a thing back then, the Conservator wasn’t either and I never painted up those arms. Which means I now have 4 arms to finish. 2 are done, 2 more are just primed and waiting for some attention.

After all this I still have one unit of Obstructers, one unit of Reductors and 2 Enigma Foundries to go.

The foundries are already base coated in steel color, so they can be finished rather fast. I’ll be working on their bases first alongside the 12 others I need to do for the servitors and angels.

The Reductors were an experiment, they are bright Yellow and have guns for arms instead of arms with guns on them.


The Yellow tones are done, I just need to do the highlights on those and then the other colors, which will take some time as it’s detail work and the models aren’t the easiest ones to work with.

The 2 Foundries are also a little modding project as having four identical ones seemed rather boring.

This is what they looked like unprimed:

Once the above models are done I’ll have to figure out what to do with the Obstructors. I really like the idea of making the units looks all special like the Yellow Reductors. It makes them stand out without looking out of place really.

Having 4-5 units on the table with the same metallic color on them just creates a massive blob from which even I would have trouble determining which models is part of which unit. And honestly I don’t want that.

The plan at this time is to make my 2 remaining units of Obstructor both Unique as well by giving them each a unique scheme. At this point a green and a red tone come to mind, maybe even a blue tone, nothing is set in stone however.

Well, I’m off to finish what’s on my painting table and I hope I can post more soon.




Custom Objective

In my airbrush post I added a teaser for a custom objective I was creating.

The goal was to create a ruined statue of sorts. Which would fit in with most of my armies. I saw some good builds using the Convergence large wreck marker as a base.

For the best effect I wanted an angelic figure for the statue. At first I experimented with the Clockwork Angels, and they didn’t look bad, they just looked rather tiny on the large base.

Looking for a larger angelic figuring I ended up with Aurora’s model. I had the model unpainted gathering dust for a while. I’m not saying she’s bad or anything don’t get me wrong, but I don’t like playing her so to me this was an unused model.

I’m happy I decided to use Aurora as the result is pretty cool.

I applied the paint on the wreck marker with the airbrush and I also applied the silver to the wings using the airbrush. The other metals and washes were done with a brush.

After painting I added some poison ivy to make it complete.


The adventures of Airbrush #1: getting started

So I decided it was finally time for me to start using an airbrush. The main reason would be that it saves me quite a bit of time when painting and certain results are much harder to pull off when using a brush.

I’ll still remain a dedicated brush user while experimenting with the airbrush, I can think of a multitude of things I simply won’t be able to pull off with an airbrush for a long while.

To get me started I asked others who are more experienced with an airbrush to give me some directions on what to buy. Something I would advise everyone starting out, as it can be a bit tricky to choose the correct setup when starting out with no prior experience.

The airbrush I got is the Badger Renegade, a dual action airbrush with a top feed.


I can confirm that you really need to tune it a bit when you first use the airbrush. My first assumption was that it would be set somewhat ok so I could start spraying straight away, however this is not the case. Fortunately tuning the setup of the airbrush isn’t rocket science.

I’m not 100% sure which model compressor I have so I’ll get to that in a future article.

I started out giving priming a try. When I primed my minis before I used a spray can, and I sprayed from 4 directions (front, back and both sides). This meant spraying one side on one or more mini’s, letting it all dry for a good 5 minutes, turning the models and spraying the next side. As a result priming a model would always take me anywhere between 30-40 minutes.

Because with spray priming I noticed that black primer made it much harder to see the details, and white primer isn’t always a good plan when the end result needs to be dark, I always used grey primer.

At the LGS they only had the black airbrush primer in larger size bottles (in stock, I’m sure the can order the other one’s) so I decided to give the black primer a go. I primed a unit and was amazed at how the details were all visible with the black primer.

I will most likely use black / gray or white depending on the final result I’m going for, but it’s really nice to know that with the airbrush I can have such a nice result when priming in black.


Since I felt I wanted to see just how amazing airbrushes could be I decided to make my first test layers yellow. I wanted to test out a new scheme for Convergence and at the same time see what my options were for applying yellow (a color notorious for not being easy to paint).

The first conclusion was that even over a black primer yellow covered quite well using the airbrush, which was an amazing thing to find out.


I experimented a bit more and while in the end the shadows I was hoping to create were far from what I was hoping to achieve I did manage to get a nice color transition on the model and I was even able to pull off a slight osl effect. Applying that osl made me realize I won’t be doing this on the models I’m trying to get above tabletop quality as it can ruin a model that is otherwise painted really well, and I want to practice more.

Still the result is not too bad for a first try. I did some panel/ edge highlighting to make it pop more ofc.


Painting yellow was fun, but a more practical test was required to really see if I could start applying airbrush painting for my regular painting schemes.

I still hadn’t gotten around to painting my Helldiver so he was my primary victim. He was already primed so no priming to do but no real problem.

I normally base coat the armor plates on Cryx jacks with Caliban Green and then layer over it with Castellan green. Now I repeated this process using the airbrush.

The result was more than ok, it saved me time and it was smooth as silk. I applied the usual washes and edge highlights to the plates and finished the rest of the model as before with the brush (too much detail work/ not using masking yet so airbrush was out of the question for the other areas of the model.

The result can be seen below (and I personally think it’s a good result)


Tonight I will start working on an objective marker I have Created using the Aurora model and a Convergence wreck marker. I may even try out using some pigments on it, no sure yet.

Here’s a teaser of the unprimed / unpainted model.


Painting the Convergence #12: Sparking interest and springcleaning

My interest in Convergence was rekindled when I saw the faction being played at our local SR last month. I had made some attempts to build lists before but I couldn’t find real solutions or the lists didn’t really appeal to me.

The main problem in all of the list building was “what will my Cryx drop be” and “How do I make a Cryx drop which isn’t so narrow focused that it’s useless against most other factions.

When I saw Lucant combined with 2 battle engines tailored vs Cryx, but with options vs other factions / casters I saw something I hadn’t come up with at all.

I saw it paired up with Syntherion, and tested out both lists.

The Lucant list was ok on the Lucant + 2X Battle engine, but the other parts needed some tweaks. I switched around the heavy’s, changed the unit setup etc., and I now have a result that may be my final pick. The only issue is that I still need to run it vs Cryx a few times. Once I know how it carries out its main task, I can start looking for side options.

The Syntherion list was good, but I and Syntherion never really managed to click on a decent level, making it hard for me to play him. This meant I had 2 ways to continue, change the list to be more in line with my way of thinking / playing or switch to a different caster.

Syntherion is best played in tier and his playstyle isn’t something you can switch up dramatically, so keeping him in the running became problematic. This made me look towards other casters. Mother is powerful, however she isn’t my thing as such, Aurora doesn’t make the cut for me either. This is personal and by no means reflects their capabilities / power level.

With 1 caster picked (Lucant) and 3 others not making the cut, Axis was all that remained. He has potential for sure, I just hadn’t given him a chance (again because before I was looking for that anti-Cryx drop).

The first thing that came to mind was his tier list, because well it’s just bonkers. 4 foundries means 12 returning models each turn, which is huge. I’m slightly disappointed in the foundries when I compare them to Neurosurgeons, placement within 3″ would be much easier and prevent placement issues.

My version of the Axis theme force has such an amount of bodies it makes Cryx infantry spam look small at times. And ofc this is where the placement issues come in. If the field is completely full, adding more bodies can be problematic. 3″ placement would allow placing models in front of other models, while within 1 means nothing van be between the foundry and the target location.

Don’t get me wrong foundries are awesome, they could be straight up amazing with 3”.

Right now my lists look like this:

System: Warmachine
Faction: Axis – Sustained Attack
Casters: 1/1
Points: 49/50
Tiers: 4
Axis, the Harmonic Enforcer (*6pts)
* Corollary (3pts)
* Conservator (7pts)
* Conservator (7pts)
Obstructors (Leader and 9 Grunts) (6pts)
Obstructors (Leader and 9 Grunts) (6pts)
Obstructors (Leader and 9 Grunts) (6pts)
Reductors (Leader and 9 Grunts) (6pts)
Reductors (Leader and 9 Grunts) (6pts)
Enigma Foundry (2pts)
Enigma Foundry (2pts)
Enigma Foundry (2pts)
Enigma Foundry (2pts)


No 1 point filler option :/

System: Warmachine
Faction: Convergence of Cyriss
Casters: 1/1
Points: 50/50
Father Lucant, Divinity Architect (*5pts)
* Corollary (3pts)
* Modulator (6pts)
* Modulator (6pts)
Transinfinite Emergence Projector & Permutation Servitors (9pts)
Transinfinite Emergence Projector & Permutation Servitors (9pts)
Obstructors (Leader and 9 Grunts) (6pts)
Obstructors (Leader and 9 Grunts) (6pts)
Reductors (Leader and 5 Grunts) (4pts)
Enigma Foundry (3pts)
Enigma Foundry (3pts)

As you can see lots of small based infantry everywhere. Their efficiëncy is higher than their medium based variants. (Personal opinion) And ofc the Axis theme doesn’t allow medium based units, and that makes the choice easier.

Both lists seem to have limited ranged capabilities, however sprays should not be underestimated. Both lists have enough recursion to take an Alfa strike to some degree. When the Alfa strike is received and blunted by recursion / high enough armor/ Def, and then followed up by POW 13 sprays, it feels like you were on the receiving end of an Alfa strike while you in fact launched the Alfa yourself.

The Axis tier list is a beauty. When you have advanced deployment for the bulk of your forces, it can be hard for your opponent to deploy based on your troop placement, as all you put down is a couple of jacks, foundries and a caster.

More on tactics and play experiences later, at this point is have just a few games played and while fun and successful those games contained a boatload of misplays on my end. The fact that with those mistakes it was a pleasant experience means it can only improve.

Now for the hobby side of things, having a list with 50 small based infantry models means you need 50 small based infantry models. Previous to my dabbling in Axis tier list experiments I owned 20 of those models, meaning I am currently working on 30 more.

I chose the normal Convergence paint scheme when I first started the faction, and I still like the way it looks, however I am thinking of repainting it all into something less standard.

No real idea what that will be like, I will be playing around with my airbrush once it arrives and then I’ll decide. Currently a Yellow scheme is winning me over.

As for right now I’m doing some major cleaning as Convergence models are still kings of flash and mold lines. I see improvements compared to the first batch I assembled, but it’s still way behind compared to the metal sculpts and other plastic sculpts I have painted up from the PP range.

When compared to the new plastic for the battle engine, it’s especially dire. The new plastic is wonderful, no flash or mold lines, I even assembled the entire model without a single drop of glue. Ofc I’ll have to glue it but this is really nice for painting, as I can assemble the model to check if there are some mold lines to be taken care of and I can paint the parts one by one.

I will receive my airbrush in the following weeks, so I am aiming to get better results when painting.

I also decided that having all those models meant I should do some small amount of converting.

Here are some pictures of how things look atm:

I gave my Reductors some more POW 13 looking weapons.


And since I was missing some regular heads and had spare leader heads, I decided to make the weapon the defining feature of the leading model.

You may have noticed the models I posted here also need to go through more cleaning. I have currently cleaned 8/32 models and I have been cleaning for hours. So yea it’ll take a while.

For the 2 new foundries, I wanted something special. I was looking into various types of tank treads but I couldn’t really find a set that wasn’t overpriced or required me to order overseas, which meant the import fee would make it overpriced.

The set I ended up using for the project contained both the weapons I used for the reductors and the tank treads for the foundries.

The result is different and I like it so far.


So the next few days (possibly weeks) I’ll spend cleaning up the infantry models. If the airbrush arrives soon, I’ll start doing some airbrush practice and hopefully I’ll be able to paint up a test model.

I’ll have some more pictures of the full group of models soon.

Back to work.

I haven’t forgotten about my blog, I just took a few weeks off, not just from blogging, I also put my painting on low priority.

I had just finished painting a ton of models for Cryx, then some more Skorne, which resulted in having 4 50pts lists fully painted, and yes I wanted some time off at that point 😀

I did do some painting however with no real time pressure. I did some work on the Skorne Ferox. This unit will no doubt finds its way into one of my lists at some point, but not at this time which means I don’t have the urge to put the mon the table, and as such I had plenty of time to finish them.

Last week I did have to rush the painting on 2 void spirits, I needed them for an all painted SR tournament.

The next few weeks will be a bit busier, as I have a new project, a Zaal theme force. Needless to say this list consists almost entirely off models I haven’t painted / assembled, and in some cases don’t yet own.

I will have to do some proxying while testing it out because I just don’t want to invest in multiple models of the same type without knowing if this list will be anything interesting for me.

So far I saw it being played in a video battrep and I liked the possibilities I saw, it also seems to give me the options I’m looking for.

I love how Fist of Halaak provides me with a melee punchline supported by ranged treat. Having access to melee and ranged, with both being good solid options is a nice thing.

I love my Mordrikaar list and it has some really nice options, however any form of ranged presence is not part of those options. The tier list I’m going to give a spin will reach Fist of Halaak levels in melee and will have a more precise and harder hitting ranged capability.

The only real question here is if this list will be able to handle Cryx at all. Since it’ll have 2 Raiders and a few extollers, it will handle stealth for sure, it’s volume of attacks I’m more worried about really. It’ll remain to be seen. And ofc with Cryx becoming less and less dominant in the faction spread at events, the “do I have a Cryx drop” question becomes less important. More on that later, I really need to test things out to get a good grasp on this list.

The next few weeks will (hopefully) have more painting updates. The Ferox are near completion, and all those models for the Zaal theme are going to get primed this week as well. Lucky for me stone statues don’t take the same effort as most other models.

I will also try to get the next video battrep out, it’s pXerxis vs eMorvana.

The next few months will be exciting for sure. I’m not sure what my lists will look like once the aradii and the hydra are released.

In the same way I am really looking forward to the releases in the next warmachine book, as a Convergence player I have been hoping for a new warcaster. The new colossal seems like it will only really synergize with the Modulator and that’s not much. So yea a new caster, who hopefully adds something completely new would be huge.

More on painting progress soon.

My gameplay needs revision.

At this point while my understanding of the game and the quality of my play are slowly on the rise, the main conclusion is that I still haven’t found THE faction that clicks for me as it should.
Last weekend I went to a SR tournament in Roeselare (Belgium), nothing large, we ended up with just 4 players. And of those 4 I placed last.
Sadly not because of play style or player skill, just because “no answer to opposing models”.

This doesn’t mean I played perfect games, the match-ups were just very “uneven” for a Cyriss army.

First game I faced Testament of Menoth, which completely removed my recursion mechanic and without recursion, Cyriss is a sad faction tbh. The Menoth models were more resistant to damage and handed out more punishment so I held them back as much as I could before the inevitable feat turn where all those incorporeal models assassinated Lucant and the game ended.

The second game was Vs. Vlad1, the caster was not the issue here, the high Def all across the board was a rather huge issue.
I fielded Mother, the Assimilators get around stealth with ground pounder, but with Def 14-16 on the board rolling to hit on each model results in more miss then hit and you can’t aim to get a higher rat.

Popping Mothers feat to remove about 10 models (when lucky) isn’t the best use.
I was able to remove quite a number of the Kayazy Assassins and their Underboss. I was able to remove Joe from the game by dominating a Spriggan.
If only mother’s Shrapnel swarm was an actual aoe, and not an aoe on a direct hit, it would have some game in this match-up. Against Winter Guard it’s just really hard to land hits.

The spriggan utterly destroyed the monitor, shortly after did the same to an assimilator. The monitor managed to do a measly 4 damage to the Spriggan on a charge.
It seems that when facing Khador the caster doesn’t matter that much, the units are what makes it a hard match-up. And more so the high Def stacking. I can already hear the masses call out “Flare”, and yes Flare was applied plenty, and it helped for 2-4 attacks during the entire game, the others either drifted to irrelevant locations, or only clipped 1 model after scatters, none managed to actually hit any models.

The 3rd game was more even, in the sense that the problem wouldn’t be hitting or doing damage, the math indicated things were possible on average rolls, and it wouldn’t require rolling boxcars ¾ of the time. The matchup was Mother vs. Skarre1.
The challenge was to remove enough models to even out the model count. He was fielding, Bloodgorgers, Gerlack, Blood witches + ua, Raiders + ua, Necrosurgeon X2, Mcthralls X2, scarlock, 2 Helldivers, raider captain, Saxon,. Which totals on 66 models.
I managed to remove the raider Sea Witch turn one using the monitor, this made me very happy as that also meant 4 raiders were now outside of command. I also removed another 4 raiders (who were in command), making the unit less respectable the next turn. Turn 2 came the incorporeal Blood witches; the rest of the list just ran up.

This list is surprisingly fast to play for the Cryx player since the first part of the game is more about placement and running up than it is about attacking and removing key pieces. The main goal is to have scenario and board presence so far up the board the opponent won’t be able to advance to a place where he can threaten the scenario. This list is really nice and works like a well oiled machine.

I removed one Necrosurgeon and most of the thralls early on using the ground pounders. I managed to remove infantry using them and shrapnel swarm from mother, I was able to use her gun to good effect a few times as well. The feat turn was not too bad either. In the end there were too many models to remove and not enough shots to pull it off. The obstructors were all removed in one turn; overtaking Bloodgorgers are good at what they do.

The foundries leaving were full and had nothing they could spend souls on…
The Obstructors did do their part, I lost 1 jack in the entire game, the monitor was MVP for holding the zone 2 turns in a row and staying alive without repairs. A special mention to mother’s 2nd servitor who also held the zone for a turn.
In the end having to sift through all those models with the full amount of ranged / melee attacks at my disposal each turn, really took a bite out of my play time, and my timer ran out…

Rather depressing day regarding results, and as such I’m going to go back to the drawing table and do some dojo with one of our most experienced locals, to see what we can do to make my games worth playing.
I feel like I need to broaden my way of thinking and really get some advice on the spot for certain game phases so I can come out of it a better player.