Tales from the crypt #10: Body & Soul added to the mix

I’m currently at 3 games played with my Body & Soul tier list, and I like it. As far as list pairings go, Goreshade 3 // Denny2 is set in stone.

The main thing to look at when you play Cryx these days is all the anti-Cryx lists out there. As always “Cryx – different” and “Cryx harder” will be key in your list building.

If you just field a plain old Cryx list you will just get shot off the table and that’s that.

This is why this list pairing looks good for me. Goreshade3 with a Kraken and soul hunters deviates from the all small based models everywhere strategy and the Kraken won’t be removed by the same sea of pow 10 shots as the infantry spam would. Then there’s also Occultation adding stealth to the mix and the Blackbanes adding incorporeal.

The Denny list is the Body and Soul tier up till 4. If you have no or limited upkeep removal this list is bad news. It has the infantry spam, adding in lots of cheap models. (who should die so the mc thralls can grow in number)

Each of these lists can be countered with ease, however having a list that answers both is hard and having two lists where each is the direct counter is no small feat either.

If someone builds an anti Cryx list and it is a super infantry removal list, it’ll have a bad time vs. 3shade. Sure they may have an armor cracking list as their 2nd list, but does that list have an answer to stealth and incorporeal…

These elements greatly contribute to the whole list chicken aspect.

Now that’s just the pre game part of this list pairing. During the game the focus lies on what win conditions are possible and how available they are.

Assassination:

3Shade: This guy has such an amazing treat range. Add in an arc node and you pretty much can’t hide. This is also a bit of a trap when first playing the caster, as you really need to set things up the right way. When everything is set up just right it’s a truly beautiful work of art. Making a warcaster / warlock stationary, stealing the focus/fury left on the model and then shooting it with the Kraken or just charging is with the kraken works just fine to.

The option to remove fury using Siphon Bolt makes him a solid anti hordes drop for sure.

eDenny: What can I say it’s eDenny… On a serious note, assassination is an option, and you can certainly keep it on the table as an option so the other player knows he needs to watch where he moves his caster. But in essence this caster/ list is more oriented towards attrition and scenario play.

Aside from that she does have really nice options for assassination. Charging / walking up to a caster, teleporting them right in the charge path of Deathjack/ nightmare or a sea of mctralls, is always a nice option is just one example.

Attrition:

3Shade: The recursion rate within this list can be immense, this is however very match-up dependant. Anything that stops soul gathering for example makes the Soul Hunters less effective. The number of magic weapons also determines if Blackbane can commit or not. In an ideal scenario where the blackbanes can roam free and multiply and the soul hunters can do their hit’n’run things can go well on an absurd level.

Facing a list that has no answer to incorporeal and stealth and contains living models and makes it easy to remove models… yea that’s not really a combination that will dominate the meta. So realistically you’ll be able to make use of one or more factors but not all.

Mockery makes sure you can bring back bodies each turn. Ofc you need to make sure you don’t lose an entire unit. If the other player casts a spell in 3Shade’s control area you get a spell for free so even more Mockery.

The Soul hunters can go in and light cav out, adding the hit and run aspect to the list.

Having Rengrave along can make the blackbanes more accurate and it’s an extra shot as well.

eDenny:  The drudges have tough so there’s a good chance that they stay around a bit longer, if they don’t corpse tokens are collected and extra mc thralls will come along the turn after. Being able to recycle the entire army and add more mctralls is a really nice recursion mechanic.

There are 2 variants at this point, 2 units of mctralls and 2 units of drudges (which is my choice atm) or 1 unit of mctralls and 3 units of drudges.

The reason I go with option 1 is simple, if the recursion works as intended and you don’t lose a ton of mctralls each turn, you are bound to end up with a ball of models that is simply too big to work, having 2 units solves this and also makes it harder to remove a unit completely early on and be rid of all recursion.

SO recursion is present in the list and it works out great, but that’s not all. The important pieces (overlords and surgeons) can sac to either drudges or mctralls, making them harder to remove and hopefully keeping them alive until they can shine.

Then there’s the offensive part of the attrition, sprays, sprays and more sprays, combined with the occasional hell mouth. The overlords each have an 8″ spray, the sirens also have an 8″ spray (with corrosion as a bonus), Deathjack can cast venom (more than once if he gets enough focus), and then there’s Denny herself. The overlords can target any model on the board for better placement of the spray templates (no line of sight required), and with Marked for death it’s possible to make a model/ unit targetable without los as well.

Because of the tier bonus, it is easy to achieve placement of the key upkeeps on enemy models (provided upkeep removal such as purification isn’t available)

The feat can help removing a large portion of the opposing army, which can be a powerful attrition tool. It is better used with other goals in mind, but the added attrition value is a great bonus either way.

Scenario:

3Shade: It’s certainly possible to treat the scenario and to force the opposing players hand in doing so. 3Shade has a huge treat and the list can be super fast when needed, meaning a reposition for scenario isn’t all that hard.

I never feel like I’m going to go for the scenario when I field the caster, there’s too many options going on with regards to attrition and setting up the assassination.

Posing a threat on both scenario and assassination while staying ahead in attrition is ofc the perfect place to be, but at my level of experience that is rather hard to attain.

Huge treat range do have a large “Gotcha” factor where an opponent might not see your caster getting to a flag to dominate or may think your models won’t ever reach their objective / clear the zone.

I think scenario is the less likely win condition for 3Shade unless the opposing player allows you to take up a strong scenario position.

A win with 5 scenario points is always better than a win with 0 scenario points. This simply because if 2 players have won the same amount of games and their strength of schedule is equal, then the next tie breaker is on scenario points.

In short, take what points you can while hunting for a good assassination run.

 

eDenny: Well, they call her the queen of scenario play, so this is what she does best. Her feat adds most of the value as it pretty much costs the opposing player a turn. If the opposing player has more experience against eDenny then setting up the feat and keeping her safe are pretty complicated.

The basic setup is to wait for the opposing army to close in, then move up with Denny, (pref incorp so not every gun on the field is able to shoot her), then pop feat. Key things to remember are that the feat doesn’t prevent models from aiming, and place effects are also still allowed.

Keeping Denny safe from attacks during her feat is the most important element in the games you play with her.  Often when you play your feat just right, the opposing player will have no choice other than assassination in order to prevent a loss. Denny by herself is fragile and can’t stand much of a breeze. Even when she’s on full camp her armor isn’t high enough to withstand serious beatings.

If you manage to get enough points during the feat turn and can keep scoring the turn after (opponent can’t assassinate and is unable to contest because models are under the effects of the feat), then you win on scenario.

Examples would be, destroy objective (1point), dominate enemy zone (2 points), then dominate the turn after and go to 5.

This is exactly what makes Denny a scenario powerhouse. However as I stated before, you are not the only one who knows how she operates and more experienced players will see this coming a mile away. There are lists that don’t have an answer and there are lists that were built to have the perfect answer. The latter make it pretty hard on a Denny player with limited experience.

That being said even when things look pretty grim Denny can still pull a rabbit or 2 out of her hat and save the day, she has an amazing set of spells to help with that.

Conclusion: Both casters lend themselves to go for either win condition, which provided an amount of freedom. In general I feel 3Shade is better vs. hordes, where Denny takes care of certain Warmachine lists. The approach what Cryx can do in a different way, different enough to make the opponent contemplate if he should take the dedicated anti-Cryx list or not.

They have overlap and unique elements so that an answer isn’t always easy to find and even if the answer is there I may still pick the other list, potentially making that answer useless.

I hope I can manage to get more games before the tourney at the end of the month, and ofc that I can keep using this pairing for a while without the need to mix things up.

And for those who haven’t seen the lists yet:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Goreshade, Lord of Ruin (*5pts)
* Defiler (5pts)                                                                                                                           * Skarlock Thrall (2pts)
Blackbane’s Ghost Raiders (Leader and 9 Grunts) (9pts)
Soulhunters (Leader and 4 Grunts) (9pts)
Aiakos, Scourge of Meredius (3pts)
*
Kraken (19pts)
Captain Rengrave (2pts)
Darragh Wrathe (4pts)
Necrotech & 1 Scrap Thrall (1pts)
Necrotech & 1 Scrap Thrall (1pts)

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Wraith Witch Deneghra (*6pts)
* Nightwretch (4pts)
* Deathjack (12pts)
* Nightmare (10pts)
* Skarlock Thrall (2pts)
Cephalyx Mind Slaver & 5 Drudges (3pts)
Cephalyx Mind Slaver & 5 Drudges (3pts)
Cephalyx Overlords (3pts)                                                                                          Cephalyx Overlords (3pts)
Mechanithralls (Leader and 5 Grunts) (3pts)
Mechanithralls (Leader and 5 Grunts) (3pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
Ragman (2pts)
Warwitch Siren (2pts)
Warwitch Siren (2pts)

If all goes well, I might have a battrep video of me playing somewhere next week.

Tales from the crypt #9: Painting progress Drudges nearly done

So far I’m still working on the drudges, I hope to have them done tonight, or the day after at the latest. The overlords should take less time because they are 90% the same leather material which makes painting them pretty smooth.

I have a number of solos to finish after that and about 3 weeks left until my deadline.

In the meanwhile here are some in progress pics I made last night.

 

Tales from the crypt #8: Painting with Body and Soul

Painting is progressing at a nice pace. I got my 2 drudge units, 2 overlord units, Rengrave and Warwitch Siren last Friday and so far they have all been assembled, primed and some have actual paint on them.

For the Overlords, I have chosen not to add the extra arms, pinning them is a nightmare and not pinning them is not going to have a good outcome either.

A shame really, they look cool with the arms, but the provided parts are not really up to the challenge. The resin ones for the Drudge units were fully assembled. It’s resin, assembly was a breeze and there was little to no cleaning required.

Various hand weapons were miss packs, however I’m not unhappy since it allows me to add some variation to the Drudge models.

Some in progress pictures:

I also have to finish Aiakos, my 2nd Necrotech, Ragman and a Defiler. I’m still thinking I might get it all done by the 28th, we’ll see.

 

Tales from the crypt #7: I have been a bit lazy

Well on my blogging that is, painting, listbuilding and gaming has been pretty busy.

I have completed my Soul Hunters, who I think look awesome, but then again something about these models makes me not like them.

When I paint models and I’m not 100% happy or sure what to do next, I take in progress pictures. I then look at them from time to time during the day when I’m on break at work etc. After looking at them for a few times and looking on the web to see how others go about painting them, I find other ways to continue my painting.

Since I took in progress pictures I might as well share some.

In progress:

As always, it starts with the assembly, and even pinning in lots of places.

Then I took pics over the course of 3 days while painting:

And then finally on Wednesday I managed to put the final brush stroke down and finish them.

To give you a hint of what I’m working on right now:

Tales from the Crypt #5: sneak peek at Blackbane

I’m currently working on Blackbane and his jolly friends, just wanted to post how it’s progressing.

This was the first coat of blue, it’s the first time I’m going for a frozen ice look, so prety experimental stuff.

With basing, a Drakenhof Nightshade wash and coat of blue. I applied P3 Quicksilver, and added then applied the GW technical Nihalak Oxide.

Now I just need to apply some other blues and greys in order to give it more of an icy feel.

I hope to have these guys done soon so I can fully assemble my soul hunters. I seem to be on scheduel, the next event is at the end of March so no real danger of failing to meet the deadline.

Tales from the crypt #3: list pairing and more battreps

I have decided! My list pairing will be Edenny and 3Shade.

The edenny list is my trusted list I have used before and I love it’s simple yet effective (it’s  eDenny how could it not be effective right? 😀 )

My second list will be The 3shade list I have tried out last week. Personally I wanted to use either 3shade or Morty and 3shade feels more well rounded compared to Morty.

for those who haven’t seen my batrep posts these are the lists:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Wraith Witch Deneghra (*6pts)
* Nightwretch (4pts)
* Deathjack (12pts)
* Skarlock Thrall (2pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Machine Wraith (1pts)
Ogrun Bokur (3pts)
Warwitch Siren (2pts)

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Goreshade, Lord of Ruin (*5pts)
* Defiler (5pts)
* Skarlock Thrall (2pts)
Blackbane’s Ghost Raiders (Leader and 9 Grunts) (9pts)
Soulhunters (Leader and 4 Grunts) (9pts)
Aiakos, Scourge of Meredius (3pts)
* Kraken (19pts)
Darragh Wrathe (4pts)
Necrotech & 1 Scrap Thrall (1pts)
Necrotech & 1 Scrap Thrall (1pts)
Ragman (2pts)

 

While both lists have their weakness, they also have potential on attrition, scenario and assassination. 3Shade obviously doesn’t have a great time facing spell / cold immune models and the blackbanes aren’t going to last long when there’s to much magical shooting all around.

I got in 3 games this week. All 3 were played using 3shade because he has some depth to him and I feel I need to dig some more in order to get to a better understanding.

I was able to get off a ranged assassination, and it felt good, however at the same time other people around the table saw a way to make a melee assassination happen and I didn’t see it. So while the basics for 3shade are seeping in, there’s always some other ways I still don’t pick up on automatically. This ofc all leads to “practice more”.

I’m also not 100% decided on which objective I’m taking with Gshade. On the one hand Arcane wonder is good in the scenarios where the objective is close to the advance deployment line, because getting within 4″ is simple and doesn’t involve getting up the field. ont the other hand Bunker has the advantage of taking the ranged destruction of the objective of the table, which has some use in the scenarios where the objective is further up.

Then of there’s The valor objective which feels interesting because you can get cover from it, the feerless part is of no use in Cryx ofc if you don’t have living  models in your list or they have fearless.

So that’s a thing up for debate, I’m leaning towards bunker at this point, but nothing is set in stone. For 3shade, because for eDenny is’t Arcane wonder all the way.

Another aspect I still need some time to get around is “how to play 3shade when there is no assassination avilable”, A good example of that would be my last game last night vs Pvayl. I was reading the spell list, looking at the table and feeling pretty ok, then I saw the little cold immune logo and that made a few very solid options go away.

It was a pVayl tier list, and the pVayl player got to go first, so he was halfway up the table, I only had 8″ of targetting range on anything (tier bonus) and on top of that most of my models would just get charged and destroyed if I moved more than 4-5″ out of my deployment zone. Even my Kraken as there ware 2 Scythyans just waiting for it to get within 11″ and moving 4″ out of deployment would make that happen.

I got some good tips from more experienced players regarding my play in that game, better use of soul hunters to treat the heavies, some better placement options with the blackbanes to screen the kraken etc. Lucky for me this tier list doesn’t really come up in tournaments, but man it’s a good counter.

Speaking of, another game I played was vs a Tier 4 Zaal list, pretty much the same, magic weapons everywhere, models immune to blast and no soul collection… So a not so easy job to get trough. In hindsight I should have just parked the kraken and used it to remove at least 4 models each turn.

My goals for next week is to try and “not assassinate” and go for alternative plays, or at least look for them. I’m not going  to pass up a sure assassination thats right in front of me ofc, but I’m curious to see how my play will evolve towards non-ideal match-ups.

More to come soon, painting update will be posted tonight.

 

 

 

 

Tales from the crypt #2: Battle reports and painting teaser

Last Thursday and Friday I had 2 more battles.

On Thursday I had another game vs Jonah. This time he fielded pSeverius and I ran with Mortenebra.

The lists:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Master Necrotech Mortenebra (*4pts)
* Deathripper (4pts)
* Helldiver (3pts)
* Stalker (4pts)
* Stalker (4pts)
* Deathjack (12pts)
* Leviathan (9pts)
* Nightmare (10pts)
Satyxis Blood Witches (Leader and 5 Grunts) (4pts)
* Satyxis Blood Hag (2pts)
Warwitch Siren (2pts)

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Grand Scrutator Severius (*6pts)
* Blessing of Vengeance (7pts)
* Reckoner (8pts)
* Hierophant (2pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Knights Exemplar (Leader and 5 Grunts) (5pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
Eiryss, Angel of Retribution (3pts)
Exemplar Errant Seneschal (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

some action shots:

We both chose to use the Arcane Wonder objective:

The Scenario was Incomming.

We rolled off to see who go first turn. I won the roll and opted to go first.

My bloodwitches were deployed center left, the jack and Morty went on the center right. One stalker on each flank(edge of the board left and right), close to the left one a warwitch siren. Deathjack got advance deployed dead center.

The Menoth deployment was rather strange to me, as except for the unit of knights exemplar, all other models were deployed on the left side. Eiryss was also deployed way left, almost at the edge of the table.

Since we were both finding out how to play a new list clocks were turned off/ ignored and we just had some fun.

I made the mistake of moving Morty to far up when Sevy’s feat was still unused, and Morty without focus is a sad thing indeed. I also had the pleasure of seeing all my jack removed the same turn by unbuffed grunts of whom most were not weapon masters. So yea dice can be a bitch. Especially when a grunt does 18 damage to a stalker which has 18 boxes…  This is by no means a “OMG DICE” statement, dice happen, I wouldn’t mind if I was the one rolling them either. It’s just that when you play Morty and you lose all heavies it’s pretty much over.

I used the bloodwitches as a tar pit, and while they kept those units busy for a bit, there were better options. My opponent sent Eiryss after the stalker, which was fine by me, as it liberated my other jacks and they could move without fear of Eiryss. The stalker removed Eiryss after 2 tries.

Conclusions:

  • troop spam means no Morty, period
  • Bloodwitches are a good tar pit, but that doesn’t mean they should be used for just that, I have to try and keep them available so I can put them to use at the right moment.
  • Use the feat earlier, I tried to save it for an amazing turn and then I ended up with 0 jacks…
  • keep in mind the opponents feat when moving Morty up to start scoring the turn after.

It was another fun game and I managed to get some experience with Morty, this is my second game fielding her and the previous game was about 8 months ago If I recall correctly.

My second game was on Friday against Brett, also a Menoth player. I fielded my good ole eDenny + 30 bane knights list, he chose pKreoss.

My list:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Wraith Witch Deneghra (*6pts)
* Nightwretch (4pts)
* Deathjack (12pts)
* Skarlock Thrall (2pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Machine Wraith (1pts)
Ogrun Bokur (3pts)
Warwitch Siren (2pts)

His list:

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Vessel of Judgement (9pts)
High Exemplar Kreoss (*5pts)
* Reckoner (8pts)
* Vanquisher (8pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Holy Zealots (Leader and 9 Grunts) (6pts)
* Holy Zealot Monolith Bearer (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
Eiryss, Mage Hunter of Ios (3pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

I chose the arcane wonder objective and so did my opponent.(see previous battle for details)

The scenario we rolled on was Recon:

We rolled to see who got first turn, I won the roll and opted to go first. Terrain wouldn’t hinder my troops as they all have Ghostly so the side didn’t really matter in this case and going first was the important factor.

I deployed one unit of bane knights on the right, one on the left and one in the center  Denny, the bokur, Gorman and the skarlock were deployed between the center and the right unit of banes.

The warwitch siren and the Nightwretch were deployed between the center unit and the left one.

For advanced deployment Deathjack was deployed in front of Denny. The reason behind this is that there was a tower building at that location which made sure Denny and other important pieces could hide from any ranged treats.

The middle and left units ran forward, the right unit rand towards the center to come up behind the center unit.

I decided after some control area measuring and guessing, that I would try an early hellmouth using my arcnode. Turns out I was shy 1.5 inches. His caster was in the open next to the objective and surrounded by the choir. Landing a hit could have possibly removed the choir and damaged the caster for an initial few points. I also had a focus left for boosting on damage if I wanted to.

My opponent decided to use his feat to remove the center unit of bane knights and a number (I think 4) of the left unit. One model of the 3rd unit was removed as well, which was good as this triggered the vengeance.

I ended up moving Denny trough the tower (wraith walker was up) , and then I popped her feat.  I moved my remaining bane knights into melee range (2″) and made some melee hits. The opposing models wouldn’t be able to respond as they were under feat and only had 0.5″ melee range. Deathjack took some heavy hits the turn before and had only one arm left and no movement. removing the last 3 errants gave Deathjack a soul, whic allowed him to heal d6. I rolled a 2, which is low but it was just right to bring back the left arm and the movement.

Deathjack charged Kreoss, the charge attack was a hit, so were the other initials, the damage rolls were below average and the attacks I bought after 2 were double one’s to hit and the others did mediocre damage, this resulted in a failed assassination. Turns out rolling a 6 on 2 dice is really hard.

We quit the game after that turn, if we continued Deathjack and Denny would have been easy pickings so no real surprise what would have happened.

 

Small painting update:

This guy is currently on the painting table. I love this model so much. And it’s not just good looking it actually plays really well on the tabletop as well.

My next post will be about the upcoming SR in March and my list pairing / lists for the event.

 

 

 

Tales from the crypt #1: hobby related injuries and more

Last week on Thursday I went to Antwerp to visit the guys from “the puppeteers” gameclub.

I talked about upping my game time in a previous post, and adding a game night should help steer me towards my goal. Also having different players to practice with from different meta’s etc.

I arrived quit a bit later than I expected, so one game was all I could squeeze in, but it was a good game. Well “good” might not be the most fitting word for it, as my play sure had lots of holes in it, but it was fun.

I had the privilege of playing a game with Jonah, who is an outstanding guy. He brought his Menoth and fielded Feora with a bonded Judicator. I myself had Goreshade 3 with a Kraken on my end of the table.

Lists:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Goreshade, Lord of Ruin (*5pts)
* Defiler (5pts)
* Skarlock Thrall (2pts)
Blackbane’s Ghost Raiders (Leader and 9 Grunts) (9pts)
Soulhunters (Leader and 4 Grunts) (9pts)
Aiakos, Scourge of Meredius (3pts)
* Kraken (19pts)
Darragh Wrathe (4pts)
Necrotech & 1 Scrap Thrall (1pts)
Necrotech & 1 Scrap Thrall (1pts)
Ragman (2pts)

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Feora, Protector of the Flame (*6pts)
* Judicator (18pts)
* Reckoner (8pts)
* Hierophant (2pts)
Avatar of Menoth (11pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

It was my real attempt at fielding a 3shade list, and if you hadn’t noticed I just copied the list Tom Guan uses, because it’s a solid pick. Netlisting, or using lists other player’s assembled, is a good habit when starting your play experience with a new caster / faction.

The scenario we rolled on was “Recon” a new scenario in the SR 2015 pack.

We both chose the “Bunker” objective. For those who are not yet familiar with the changes in SR 2015, you now get to choose one of 6 objectives, which you have to add to each of your lists.

We rolled off and he won the roll. He opted to go first, I got to choose the table edge. The scenario has a central zone, with an objective on either side, this means that the objective itself is making it hard for a colossal to move straight into the zone, if the colossal is deployed dead center.

On side had a hill directly in between the objective and the deployment zone, the other had a house. The house was not in between like the hill, but more to the side, which would impact deployment for huge based models for sure. The side with the hill also had a forest which would provide an ideal hiding spot for my ghost raiders.

I opted to take the side with the hill, having some extra def can never hurt, and it made the deployment and first turn movement for the other player harder.

Turn 1 for my opponent consisted of running up with the entire army. His forces remained in the center, the flame guard up front in order to start shield walling the turns after and keeping the forces behind protected.

I feel this is also where the larger mistake was made in my opponents game. His Judicator was deployed behind the objective and ran straight forward, and was surrounded with troops. This meant that the only purpose for the Judicator would be limited to a very expensive rocket launcher. The Judicator is ofc also a very good rocket launcher so it didn’t side line the model, however it severely limited the treat the model could have and meant it would not participate in any melee action any time soon.

This also gave me a slight advantage on scenario as he wasn’t going to remove his own objective in order to allow the Judicator to get into the zone.

My first turn I ran the blackbanes behind the forest, keeping them safe from the Judicator and any other possible ranged treats. The soul hunters ran up the hill  in hopes of staying safe with higher def. The scarlock placed occultation on the soul hunters, and also moved onto the hill.

Darrag used Death ride after moving onto the side of the hill and used light cav for better positioning. Soul hunters and gshade moved their 1″.

Aiakos moved forward and cast Escort. (1 was allocated to the Kraken).The Kraken moved up towards the hill in order to move more towards the center zone. As I move the first 2 inches, I notice I might actually be able to land a pretty decent shot with the main gun on the Flame guard.Flame guard who are not in shield wall and not under their mini-feat.

Once in place the Kraken takes a shot with the main gun at the center of the Flameguard. Using it’s 1 focus to boost to hit, and the shot lands, covering 5 models of the unit with the 4″ template. The model directly hit, is an auto kill, for the other 4 I need 7’s. My dice decided to help me out for a change, I rolled 3 7’s and and 8, removing all 4 models with blast damage.

SO far so good, bottom turn 1 and I already have removed half a unit, with one shot.

Top of 2, my opponent shield walls the flame guard and pops their mini feat. He also has a pretty good round of shooting with the Judicator, and ends up removing 2 Soul Hunters and leaving 2 more on fire. This balances out my lucky rolls on the Kraken shot.

The rest of his army is either to far away for melee actions, or lacking magical weapons in order to have any effect on the Blackbanes. The remaining Soul Hunters had Occultation so shooting them was not an option either.

Bottom of 2 I try to fabricate one of those amazing 3shade assassinations using the feat and I fail horribly. The arcnode doesn’t get where it needs to be, I forget about the mini feat on Flameguard and realize they can’t be made stationary, etc, etc. I charge my Kraken in with Scyting Touch and Dark Shroud, and I end up being slightly less than 1″ short…sad moment.

Still having stationary models all over does screw up focus management for my opponent, so it’s not an easy clean up turn after a feat gone wrong. Plus Darrag has 3shade in his magic bubble so damage will be reduced.

4 flameguard make it up to 3shade with charges, they do about 4 damage total. The avatar has fun with the Kraken removing almost an entire grid.(1 box left on the right grid)

Aiakos dies to an average roll on blast damage after a Judicator shot misses and deviates… this guys is awesome but it would be handy if he was easier to keep alive than a scrap thrall.

SO bottom of 3, no focus for Kraken, so I do damage to avatar but it only cripples on arm. I decide to go for that scenario point and charge 3shade into the objective. hitting sure isn’t a problem, my damage rolls on the other hand were the bare minimum.

I did 6 damage on the charge and didn’t manage to break armor on the 3 attack I bought after, which is just sad really. But dice are dice, sometimes they help, sometimes they don’t.

The game evolves into a grind fest where neither of us actually gets and advantage over the other, and my opponent decides to forfait because he really wants to head home and call it a night.

Action shot:

Hobby news

I have finished the last model for my Skorne list pairing so I get to take it easy when it comes to painting for a while.

I decided that I want to have 3shade and Mortenebra painted up so those will be my next project. It’s a good chance to find out if my painting skill has improved, since I will be revisiting my Cryx paint scheme and I have painted numerous models since I last used it.

I must say assembling Morty was an adventure, the model itself looks really nice, in fact her and 3shade are my top picks for best looking caster models when I comes to Cryx.

When Drilling the holes for pinning I had a slight accident, I managed to slip and the drill ended up in my thumb, red liquid everywhere. Dremel means it’s faster, however if you slip it can do more damage for sure. I suppose it’s fitting that Cryx models are bathed in blood right?

New Tech

I recently installed a new app called “Steam Genius”. It’s an app designed for us IOS user out there who want to keep track of their warmahordes game results.

A similar app existed for android but there was never a variant for IOS, so Steam Genius covers that now. I have recorded 1 battle so far, I’ll do an article on it once I have more experiences with the app. I can add so far that it runs really smooth.

 

I’ll be in Antwerp tomorrow and In Aalst on Friday, hopefully I get to have a nice number of games and I’ll be able to write up my experiences here next week.

Some Variation required

Currently I have 1 game night each week, on Friday. And sometimes I get to 2 games, however most nights 1 game is all I can squeeze in.

This has a large impact on my learning curve. I play a game, make some misplays, draw some conclusions on how I should play things out next time and then my army goes into my bag for an entire week.

The best way to learn things in a constructive manner is by playing several games (I would say a minimum of 2) each time, so things learned in game 1 can be applied in game 2. This is also why playing in a tournament yields more experience than playing on regular game nights.

I am planning to squeeze in an additional game night when possible on Thursdays. This will give me more games each week and since my 2 game nights will be Thursday and Friday, I can apply my experiences from Thursday during my games on Friday. It won’t be the same as playing 3-4 games in a row like I would at an event, but it will be close enough.

The other change I will make, is mixing up the gameplay by taking Cryx off the shelves from time to time. I recently got more interested in my old faction again, and while I’m not thinking about switching back, I am considering dividing my time over the 2 factions.

For Skorne, my interest outside of Mordrikaar / Xerxis is limited, I see myself give Xerxis2 and Zaal a try, but at this point that’s about it. Now I love Fist and Mordrikaar so there’s no bad side to only playing those, except for it getting pretty boring if you do it over and over and…

The last few days I have discovered my interest in Cryx has returned, this provides a certain solution to my problem. I like most casters in Cryx and you can mix and match units/solo’s/jacks/casters pretty easy, so a fun list or 2 isn’t hard to assemble.

I won’t be switching to Cryx, what I will do is mix things up, going from Skorne to Cryx and back for game nights and events.

This should provide me with a broader view for my gameplay. And at this point I need to figure out some way to grow and to avoid stagnating. My gameplay is far from where I want it to be and mixing things up could be what I need to open up a fresh can of ideas.

My first stops on the Cryx trip will be Goreshade 3 and Mortenebra. G3 because I really want to take him for a spin and Morty because she’s number 1 in my book when fun is concerned.

I did set some goals before I can touch any Cryx models again. First my painting for my 2 50 Skorne lists has to be finished. (2 Incendiarii, 2 Arcuarii, krea, gobbers, willbreaker and Maximus to go) The Incendiarii and Arcuarii are halfway done and the other models will take about a week maybe 2 to get done so not to terrible for planning.

That’s all for now. I hope to get a painting update out this week, it will depend on how much time I can spend painting…