Painting Retribution Part 5: Invictors & Halbs.

Another busy painting week has come and gone. Last weekend I managed to churn out the invictors at a record pace, and then this week I finished the Halbs. Finishing these brings met closer to having 2 fully repainted SR lists.

The goal is to field 2 fully painted lists at my first mk3 SR event on the 17th of July. Slight problem is that 2 units are on order. Worst case I will have to borrow a unit of Invictors and a unit of Battlemages.

Tonight after gaming I will strip down the 2 SFA units and the solo’s (2 arcanists and 2 MHA’s and a soulless). I figure those will take me about a week to finish.

This week I will know which models will arrive in the next shipment to the Lgs and I can plan my painting accordingly. If I do get all my models in, it comes down to finishing 3 model batches.

So with a good 3 weeks left that should work out just fine. I’m also planning a special project to create a model tray that fits my army scheme, I’ll post a step by step on that later.

For now here are the finished models:


More on my painting / gaming soon.

Painting Retribution Part 4: Imperatus

I managed to finish the final touches on Imperatus today. This is good news, because now all my heavies are done. (untill I get my MK3 bbox ofc)

I still have some lights I will need to strip and repaint, but they are all extra’s. I’m not seeing Griffon spam return soon so there’s more than enough time to repaint the flock of Griffons I have and I currently don’t have the need for my 2nd Aspis either. Plus again with the Bbox I’ll have more lights on the painting list soon.

I still have a boatload of painting ahead of me and I’m going to focus on models that have a high chance of seeing play in my lists first, so that I can field fully repainted lists as soon as possible.

The 2 lists I’m playtesting right now are the following:

Adeptis Rahn – WJ: +26
–    Chimera – PC: 0
–    Sphinx – PC: 0
–    Sphinx – PC: 8

Arcanist Mechanik – PC: 2
Arcanist Mechanik – PC: 2
Mage Hunter Assassin – PC: 4
Mage Hunter Assassin – PC: 4

House Shyeel Battle Mages – Leader & 5 Grunts: 10
House Shyeel Battle Mages – Leader & 5 Grunts: 10
Stormfall Archers – Leader & 3 Grunts: 9
Stormfall Archers – Leader & 3 Grunts: 9
Houseguard Halberdiers – Leader & 9 Grunts: 13
–    Houseguard Halberdier Officer & Standard – Officer & Standard: 4

Issyria, Sibyl of Dawn – WJ: +29
–    Chimera – PC: 8
–    Hyperion – PC: 7

Arcanist Mechanik – PC: 2

Dawnguard Invictors – Leader & 9 Grunts: 16
–    Dawnguard Invictor Officer & Standard – Officer & Standard: 4
Dawnguard Invictors – Leader & 9 Grunts: 16
–    Dawnguard Invictor Officer & Standard – Officer & Standard: 4
Houseguard Halberdiers – Leader & 9 Grunts: 13
–    Houseguard Halberdier Officer & Standard – Officer & Standard: 4
–    Soulless Escort – PC: 1

I’ll make some posts on how the playtesting is going later on, I have just 2 games with each list under my belt right now and that’s not enough to draw conclusions.

Of the models in these 2 lists I have the jacks and casters painted and a unit of Battlemages. In short that means I have quite a bit of painting ahead of me…

I’m going to start painting on the first unit of Invictors this week, and what I paint after will depend on models being delivered or not. I still have a unit of Battlemages and a unit of invictors on order, and as soon as they arrive I will need to paint those up.

I own all the other models in the lists and they are painted up in the old scheme. While they may look horrible to me, they do count as fully painted for the time being 😀

If I finish the Invictors before the 2nd unit arrives, then painting up the Halbardiers will be the best option as that gives me another repainted unit in both lists.

For now Some pictures of Imperatus and hopefully some more articles on my Ret soon.

Painting Retribution Part 3: MK3 seems to mean “moar jacks”

Before MK3 I had 1 magnetized jack for Ret and that was it, I also never changed its configuration, it has always been an Manticore and never a Hydra during MK2 (I didn’t play the NQ tier)

For other factions I had magnetized jacks and there they made more sense really. Especially for Convergence as all 6 heavies had a place somewhere and they were easy to magnetize. I even magnetized a slayer chassis for Cryx but that was to be able to switch between 2 character jacks more than to be able to play the slayer 😀 .

But now MK3 has landed and jacks have a more prominent role, or at least there are more jack points which results in an increase in jacks overall.

I went over de different jacks in the faction and did a little calculation on how many I would need of each. I decided I wanted the character jacks to each be their own model so that mean I would need 1 models for Discordia (previously part of the magnetized Shyeel kit).

I already had one kit that could be a Manticore or a Hydra, and with the new battlebox I could make a second one of those.  I’m still debating if I want to be able to make phoenix with the kits or not, I have a dedicated Phoenix model and currently playing 1 is debatable, let alone playing 2 (The Chimera is simply the better choice cost wise).

So when the Bbox arrives I will have what I need regarding shyeel heavies, a phoenix and 2 kits for either Manticore or Hydra (not seeing why more than 2 would be played at this time).

That leaves the Vyre kit. I have a dedicated Hypnos model and a dedicated Banshee model, so I’m pretty fine on that end. However I owned 0 Daemons or Sphinxes. The Daemon still doesn’t seem like an option I will play any time soon, but I still want the option if I’m going to magnetize Vyre kits anyhow.

There was some speculation on Sphynx spam and I also wanted to be able to dabble in that type of lists so I wanted a bit of reserve when I came to Vyre jacks.

I ended up magnetizing 4 kits. Currently 3 of those are Sphinxes and one is a Daemon. I have magnetized enough parts to make 2 Daemons and 4 Sphinxes, but I only painted up the parts for 3 Sphinxes / 1 Daemon.

Because magnetizing those claws and boxing gloves isn’t exactly easy I decided I would document how I did it. I found a post on the PP forums about magnetizing the Vyre chassis by Mastershake. He did it in a good way, however I didn’t want to use the method where the claws attached to the fists, so I had to improvise.

For space saving and easier magnetizing I put the claws a little more back than their normal location. I also figured picking thing up with those fists would be impossible if the claws couldn’t retract. And Wolverine has taught us all the claws are retractable for sure.

I found that there was ample room inside the forearms to fit a magnet so I didn’t have to drill on the outside surface and the magnets could be hidden.



This did leave me with an issue for the boxing gloves as they have to fit over the fists.

Since I wanted to use as few magnets as possible I came up with the idea to repurpose some of the leftover plastic that came with the kit. There were plastic rods attached to the legs of each kit. I cut these to length and glued them in the gloves. With a magnet on the other end of the rod it would fit on the same magnets as the fists. And the rod would be covered up by the glove itself.

This video I recorded shows how all the parts were magnetized:




The whole magnetizing deal did take me some time so painting was a bit slower.

I also assembled Imperatus and stripped the paint from my unit of battlemages. With those models prepped and the 4 kits I was ready to start painting again.

Imperatus was left behind after the airbrushing stage, I’ll finish him in the next batch.

The Vyre kits and the Battlemages however, went through the full treatment and look pretty amazing. (One can be proud of his own work right?)



The last batch contains a slight spoiler as to which caster I’m currently playing 😀 .

So now Imperatus is left on the painting table and I’m going to start on a unit of Invictors.


Painting Retribution Part 2: Paint all the casters (except one)

I managed to finish all my Ret casters except for Vyros2 last week. I felt really happy about the fact that with the MK3 cards in mind, none of those models felt like it would just sit on my shelves forever.

Sure I am sharing the general opinion that while Vyros1 and Garryth receives nice buffs / changes they won’t be the top dogs. I’m also convinced they won’t be the casters you grab when you play a tournament (and plan to end at the top), but they have game now, they can play a decent match.

And for a faction to be able to claim that they have no “dead in the water” casters is a huge thing. And it makes me happy that ret got there after a long journey.

I wanted this ret anime like style to pop out a bit so I chose some more flashy hair colors, and I wanted all to be unique so every caster has a different hair color (when hair applied ofc 😀 )


With my new color scheme, Kae has become my favourite model.

Currently I’m working on 4 Vyre chassis (magnetized), Imperatus and a unit of Battlemages.

I will post in progress pics explaining how I magnetized the kits and there will also be a (short) video on it.


Painting Retribution Part 1: the start and the why

In August 2015 I made a post on how I had started stripping some of my Retribution models with the intent of repainting them.

At the time I was searching for a faction to play and ended up investing in some Khador, so my Retribution revamp project was pushed aside.

Now with the announcement of MK3 a couple of months ago, the time had come to see which options I had to answer the big question ‘Which faction will I play in MK3’.

They way I saw it 3 options were possible. I either continued to play Convergence, or I would return to playing either Skorne of Retribution.


Cryx would be possible because I have the models, but right now I’m not considering them.

The announcement of MK3 took all the fun out of building MK2 lists and spending time learning model interactions etc., so it left a huge gap in my hobby time. And what better way to fill said gap then with painting right?

I still have a limited amount of Skorne and COC models around that I need to paint, but not real substantial amounts so nothing really pressing for painting. Retribution on the other hand was painted, however it was horrible. If I was to play this faction again as a main faction, it would need an overhaul. So I decided to pick up that project again.

I had a scheme in mind, and I still had a unit of sentinels and riflemen who were only primed. I added one of my Griffons and I had a nice “test” batch to try my scheme on.

Results were pleasing and I decided I would keep the scheme.


Since then I have also completed all my heavy and most light jacks (except for 1 aspis and like 6 Griffons) and even finished Hyperion.

On Hyperion I did encounter an issue with the paint stripping. It dates from a period where colossals were just coming out and PP (so it would seem) was still experimenting with the materials for their resin.

As a result certain parts had a strange reaction to the stripping fluid. Nothing extreme but not desired either, I’m just glad only the shoulder arcnode thingies got the worst of it and the rest was doing ok afterwards.


Just to give you an idea of how horrible their paint jobs were before, here are some of the older pics:

Hyperion is looking a lot better right now that’s for sure. And ofc this is how you prove that over the years you have gotten a bit

Right now I’m giving the warcasters a new paintjob, this will take some more time so a sneak peek is all I’ll give right now:


To continue the great which faction should I play discussion, the spoilers given by PP have steered me in the direction of the angry elves for sure and it’s the only battle box that I can buy that contains some “useful” models. I can see use for a second Chimera, a second Shyeel chassis to magnetize is welcome as well. (Currently I have one jack magnetized, and I may magnetize one Vyre chassis I still have in reserve)

So I would also end up with Griffon number 8 which may or may not be a good thing… time will tell how spammy we can go using jacks and that little guy is a real good package for its point value.

Convergence looks pretty solid, however it seems like it’ll come down to “you have to play those 2 casters” again since theme forces are gone and the casters will only receive minor tweaks. And my main fear with the faction is boredom from playing the same thing over and over. So as currently spoiled Convergence is not an option for me.

When looking at Skorne and Retribution, I lean towards Ret more and their spoiler was pretty great, so for now that means I will most likely go with Ret. the jury isn’t out yet but I think the only thing that could change my mind now would be some really interesting Convergence rules out of nowhere, and that’s pretty unlikely.


Painting the Convergence part 15: Reworking servitors 2: all servitors are done

It’s been a while since I posted part one of the servitor revamp, now for part 2.

The above ones turned out pretty nice and I’m happy with them, however for the last ones I decided to go all out.

The repair arms didn’t really make it possible to just put them on a base, it wouldn’t look natural either as these really need to float.

I had obtained the Convergence Wreck markers a while back and had been casting some extras while I was casting my other bases and had some spare fluid.

This seemed like the ideal moment to start using them as bases.

The inset part of the medium wreck markers is 30mm which is ideal for small bases.

The pins are where the servitors were attached afterwards. This way they can float without the use of the flight stands and it can look way more natural. Plus epic bases in the making.

I was very proud of the end result, pretty much the best looking bases I have painted until now:

And ofc a group shot:


Painting the Convergence part 15: Reworking servitors 1: Reflex Servitors

The convergence servitors come on the little flight stands, and while that may be somewhat cool to see them “fly”, these things are not to handy and stuff breaks more then I want it to.

When I finished the servitors for the TEP’s I realised that with my new bases I could make some interesting combinations for the different types of servitors leaving the flight stands out for good.

I just finished rebasing the Reflex Servitors. Aside from just sticking them to different bases and adding some tufst, I also added some rust pigment so they tie into the bases more, mines do lie around for a while and it’s only natural they wear down a bit.

Just to compare, this is what they used to look like:

More painting = less posting

Which is unfortunate, however having more models finished more than makes up for it 😀

So a progress update on the last few weeks…

I have been doing several things all at once, which made things more hectic than usual.

Firstly, I attended Clogcon, which was a wonderful experience, just like last year. It’s gotten bigger and better and way more international. I don’t think you could fill a room with attendees who didn’t participate in the WTC the past year, and the level of play during the events was reflected by that. It was a chain of nice events and even better opponents (both in level of skill and on a social level.)

One of the sponsors was Frozen Forge, and they sold their merchandise at the event. I may have gone on a shopping spree due to this fact. I even got my hands on a limited edition set of the Convergence tokens. They are super nice.

After Clogcon the urge to play and tinker with lists received a boost because we always want to improve on our experiences after big events. And I wanted to be ready for the next event(s).

Looking forward the bigger event on the horizon is the Provincial Championship in Belgium. The core idea is to have a WTC style team tournament where a team from each province (Belgium has 10) competes against the others. Building experience in this format outside the actual WTC, means players who would attend for the first time do so with some experience in the format and should lead to better results in the future.

After talking over lists / match-ups / combinations /… with the other players in my meta, we formed a rough idea of who takes which faction and what direction we wanted to take in list building.

One of the changes we decided on was my faction, as having 2 Khador players on the team didn’t really make much sense (to us). And since I’m still starting out with the faction and our other Khador player has been playing the faction for ages, it was an obvious choice.

Looking at factors such as which faction provided me with the best results over time and how we could keep things rather simple for myself, we landed on me making my return to Convergence.

After seeing some amazing battles involving a German Convergence player at Clogcon I have to admit I wanted to revisit the faction at some point in the near future.

I have pretty much every model the faction holds twice so list building doesn’t have limitations. And I was unhappy leaving a part of the faction unpainted / unassembled, so this was a good reason to correct those little past mistakes.

In order to start painting my Convergence again, I needed to clear the stuff that occupied my painting desk first. So I finished my Winterguard death star first.


Meanwhile I ordered some new bases from Model Display products, so i could have more options when basing my various armies in the future. I also wanted to get some 120mm options.

For the 120’s I ordered 4 different types. The forest type since I wanted to complete that set (it’s the one I had been using for my Khador).

The Regal stone was also an auto include as I was using this base type for both Ret and COC in the past and I had used 2 of the 120’s before but never got to making a mold of it first.

Then I ordered 2 complete sets (30/40/50/120) of Industrial rubble and Block paving. Sadly the Block paving set doesn’t have a 120 mm variant.

The last base was a 120mm of the Rocky Terrain, it’s a pretty basic hill base which makes it perfect for multiple settings. Depending on how you dress it up it could be made into Desert / snow or even all green and lush.

Most of these have been molded by now so I can reproduce the bases when I need them for new models.

A buddy of mine is planning to paint up a Skorne army and he liked the bases I was using for mine, so he asked me if I wanted to make some bases for his models.

It took me a good week to get them all prepped but it was fun to see how fast I could produce a large amount. I only cast bases when I actually need them so I had no idea how fast I could churn out larger numbers.

The result was pretty awesome to behold:


Now while casting the bases took me some time, I ofc didn’t really sit next to them, watching them harden out, I painted.

I pretty much shattered any previous speed records I may have set in the past by finishing 2 Tep’s in less than 1 week. I started cleaning the parts on Tuesday and they were all finished on the table on Saturday.

I also used one of the new bases I had acquired for them, the 120mm Industrial Rubble. It’s a really nice base with nice variation and depth. The fact that there’s this little puddle makes it complete as it easily lends itself to water effects.

On one base it worked like a charm, on the other one it took in some air and the effect didn’t apply as I hoped. I’m contemplating on leaving is or redoing it, right now I’m focused on finishing other models first.

The servitors are all painted up but I had to wait to be able to put them on some of those new bases.



My 2 Lists are the Axis tier list and a Lucant list that contains the 2 Tep’s and an Axiom. For the Lucant list all that remains is to put the Tep’s servitors on their bases (which should be finished this week). The Axis list will take some more work still. I painted up 2 units of Angels and they are just like the Servitors awaiting their bases.

I’m also finishing up the arms for the Conservator. I magnetized them when I magnetized my 3 kits but since Axis wasn’t a thing back then, the Conservator wasn’t either and I never painted up those arms. Which means I now have 4 arms to finish. 2 are done, 2 more are just primed and waiting for some attention.

After all this I still have one unit of Obstructers, one unit of Reductors and 2 Enigma Foundries to go.

The foundries are already base coated in steel color, so they can be finished rather fast. I’ll be working on their bases first alongside the 12 others I need to do for the servitors and angels.

The Reductors were an experiment, they are bright Yellow and have guns for arms instead of arms with guns on them.


The Yellow tones are done, I just need to do the highlights on those and then the other colors, which will take some time as it’s detail work and the models aren’t the easiest ones to work with.

The 2 Foundries are also a little modding project as having four identical ones seemed rather boring.

This is what they looked like unprimed:

Once the above models are done I’ll have to figure out what to do with the Obstructors. I really like the idea of making the units looks all special like the Yellow Reductors. It makes them stand out without looking out of place really.

Having 4-5 units on the table with the same metallic color on them just creates a massive blob from which even I would have trouble determining which models is part of which unit. And honestly I don’t want that.

The plan at this time is to make my 2 remaining units of Obstructor both Unique as well by giving them each a unique scheme. At this point a green and a red tone come to mind, maybe even a blue tone, nothing is set in stone however.

Well, I’m off to finish what’s on my painting table and I hope I can post more soon.




Back on track

In the last few weeks a few things have changed/ improved on the airbrush front and as a result I have some more finished models to share.

About 3 weeks ago, I was having a hard time because I required an airbrush to finish the gray tones on my models and I couldn’t paint the other parts before this step was completed.

The way things stood at that point regarding Badger and warranty it felt like I wasn’t going to get a new airbrush, which made me rather unhappy. I turned to the net (facebook groups /twitter) to share my story, and received more feedback than I had expected to be honest.

People shared their own bad experiences and gave tips on which brands / models of airbrush were known to be more reliable and such.

After reading the responses I decided to go for the sure thing and i ordered a new airbrush, an Iwata HP-C. I haven’t had any regret about it since. Great airbrush, great performance and easier to clean / maintain that the badger I had.

Shortly after posting my story on the net, Badger decided they would replace the airbrush after all. (I like to think the internet has an effect, but who knows)

This is positive, as it means they have kept to their claim of replacing broken airbrushes, and it means that if I ever have an issue with my Iwata, I have a spare.

The day I received my Iwata, I started using it instantly, which has resulted in a small painting marathon. The goal was to have as much as possible ready by Clogcon, which is this weekend.

I’m still working on the unit of winterguard and Joe (which I hope to finish tonight), but i already have this picture to share in the meanwhile:





Update: What have I been up to… and how Badger has the worst customer service.

This blog has been a bit silent, not because I’m tired of adding content, that’s for sure.

I’m still an active warmachine player, I’m still practicing with my Khador lists and I’m still having a blast.

“Well then why arn’t we seeing any new posts on newly painted models?” the short answer to that is simpel: Badger makes faulty airbrushes and then acts like a Dick regarding warranty.

The longer more detailed story:

In June I bought my first airbrush, a Badger Velocity 2. I started painting with it and boy I was happy, my models started looking better and better. I am a bit of a neat freak when it comes to material such as an airbrush, so I made sure to keep it clean after every use.

I painted a bunch of my Skorne models using the airbrush even did some Cryx, worked on some convergence while testing the airbrush out and was well on my way to get my first 50 points of Khador painted.

Then about a month ago disaster struck, the airbrush just came appart. The welding on the pressure valve came loose, just like that when unscrewing the air tube.

here’s a picture how that looked:

One would consider a part of the airbrush that is made to screw on and off an air tube connection would be built to withstand being screwed on and off…turns out that is wrong.

Badger’s first remark really made my hair stand up “the part that is screwed on doesn’t look like it is made by Badger and as such this could result in damaging the airbrush”

The second remark was even worst and somehow funny at the same time. They claim I must have put to much force on the airbrus with my hands when unscrewing it.

So the welding on their airbrushes is that poor then?

They also suggested “I may have used tools to unscrew the connection”.

All attempts to not have to replace material which clearly suffers from production errors.

I made a set of photos showing the part that came off to prove no tool marks could be seen and since then they have gone silent for over 2 weeks.

I’m really unhappy with Badger at this point, this isn’t even in the realm of horrible custumer support anymore. It’s a vast new territory of “If we ignore him long enough he’ll go away, we have his money, our goals are met”

When reading the manual for the Airbrush nothing is stated regarding the use of special hoses or that screwing on and off needs to be done in an extremely carefull way to prevent the airbrush from falling appart. Check it for yourself here.

And in the meanwhile my painting desk is stuck in limbo, nothing really progressing at all.

Not that I couldn’t just paint on using brushes like in the days before I had my airbrush, I just don’t want to paint models knowing they’d turn out better if I used an airbrush, I would hate myself each time I look at the finished model afterwards. Plus painting white with a brush…not my favourite thing to be honest.

I can only hope Badger decides to grow a pair and that they step up and take care of this. I didn’t spend that much money on an airbrush to just have it fall appart after less than 6 months.