Tales from the crypt #7: I have been a bit lazy

Well on my blogging that is, painting, listbuilding and gaming has been pretty busy.

I have completed my Soul Hunters, who I think look awesome, but then again something about these models makes me not like them.

When I paint models and I’m not 100% happy or sure what to do next, I take in progress pictures. I then look at them from time to time during the day when I’m on break at work etc. After looking at them for a few times and looking on the web to see how others go about painting them, I find other ways to continue my painting.

Since I took in progress pictures I might as well share some.

In progress:

As always, it starts with the assembly, and even pinning in lots of places.

Then I took pics over the course of 3 days while painting:

And then finally on Wednesday I managed to put the final brush stroke down and finish them.

To give you a hint of what I’m working on right now:

Tales from the crypt #6: Blackbane and his merry men

Finished the Blackbanes last night and I must say I feel like I got them to look the way I wanted them to.

I wanted them to be icy figures to go along with Goreshade in regards to his feat. I could have added another highlight with white, but then I felt it would start looking more like actual fire / glowing blue and now it has more of a cold ice/wind feel to it. I also didn’t want it to look like bright shiny ice men, as its Cryx and thus darker and more ominous is the goal.

The same applied to the eyes. I wanted glowing eyes but I didn’t go with the normal process (color, shade color, highlight), I wanted them to look dim, like “dead” glowing eyes not vibrant fiery eyes. To achieve that I just applied yellow with no shade and no highlight.

Here are the pictures:

Tales from the Crypt #5: sneak peek at Blackbane

I’m currently working on Blackbane and his jolly friends, just wanted to post how it’s progressing.

This was the first coat of blue, it’s the first time I’m going for a frozen ice look, so prety experimental stuff.

With basing, a Drakenhof Nightshade wash and coat of blue. I applied P3 Quicksilver, and added then applied the GW technical Nihalak Oxide.

Now I just need to apply some other blues and greys in order to give it more of an icy feel.

I hope to have these guys done soon so I can fully assemble my soul hunters. I seem to be on scheduel, the next event is at the end of March so no real danger of failing to meet the deadline.

Tales from the crypt #3: list pairing and more battreps

I have decided! My list pairing will be Edenny and 3Shade.

The edenny list is my trusted list I have used before and I love it’s simple yet effective (it’s  eDenny how could it not be effective right? šŸ˜€ )

My second list will be The 3shade list I have tried out last week. Personally I wanted to use either 3shade or Morty and 3shade feels more well rounded compared to Morty.

for those who haven’t seen my batrep posts these are the lists:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Wraith Witch Deneghra (*6pts)
* Nightwretch (4pts)
* Deathjack (12pts)
* Skarlock Thrall (2pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Machine Wraith (1pts)
Ogrun Bokur (3pts)
Warwitch Siren (2pts)

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Goreshade, Lord of Ruin (*5pts)
* Defiler (5pts)
* Skarlock Thrall (2pts)
Blackbaneā€™s Ghost Raiders (Leader and 9 Grunts) (9pts)
Soulhunters (Leader and 4 Grunts) (9pts)
Aiakos, Scourge of Meredius (3pts)
* Kraken (19pts)
Darragh Wrathe (4pts)
Necrotech & 1 Scrap Thrall (1pts)
Necrotech & 1 Scrap Thrall (1pts)
Ragman (2pts)

 

While both lists have their weakness, they also have potential on attrition, scenario and assassination. 3Shade obviously doesn’t have a great time facing spell / cold immune models and the blackbanes aren’t going to last long when there’s to much magical shooting all around.

I got in 3 games this week. All 3 were played using 3shade because he has some depth to him and I feel I need to dig some more in order to get to a better understanding.

I was able to get off a ranged assassination, and it felt good, however at the same time other people around the table saw a way to make a melee assassination happen and I didn’t see it. So while the basics for 3shade are seeping in, there’s always some other ways I still don’t pick up on automatically. This ofc all leads to “practice more”.

I’m also not 100% decided on which objective I’m taking with Gshade. On the one hand Arcane wonder is good in the scenarios where the objective is close to the advance deployment line, because getting within 4″ is simple and doesn’t involve getting up the field. ont the other hand Bunker has the advantage of taking the ranged destruction of the objective of the table, which has some use in the scenarios where the objective is further up.

Then of there’s The valor objective which feels interesting because you can get cover from it, the feerless part is of no use in Cryx ofc if you don’t have living  models in your list or they have fearless.

So that’s a thing up for debate, I’m leaning towards bunker at this point, but nothing is set in stone. For 3shade, because for eDenny is’t Arcane wonder all the way.

Another aspect I still need some time to get around is “how to play 3shade when there is no assassination avilable”, A good example of that would be my last game last night vs Pvayl. I was reading the spell list, looking at the table and feeling pretty ok, then I saw the little cold immune logo and that made a few very solid options go away.

It was a pVayl tier list, and the pVayl player got to go first, so he was halfway up the table, I only had 8″ of targetting range on anything (tier bonus) and on top of that most of my models would just get charged and destroyed if I moved more than 4-5″ out of my deployment zone. Even my Kraken as there ware 2 Scythyans just waiting for it to get within 11″ and moving 4″ out of deployment would make that happen.

I got some good tips from more experienced players regarding my play in that game, better use of soul hunters to treat the heavies, some better placement options with the blackbanes to screen the kraken etc. Lucky for me this tier list doesn’t really come up in tournaments, but man it’s a good counter.

Speaking of, another game I played was vs a Tier 4 Zaal list, pretty much the same, magic weapons everywhere, models immune to blast and no soul collection… So a not so easy job to get trough. In hindsight I should have just parked the kraken and used it to remove at least 4 models each turn.

My goals for next week is to try and “not assassinate” and go for alternative plays, or at least look for them. I’m not going  to pass up a sure assassination thats right in front of me ofc, but I’m curious to see how my play will evolve towards non-ideal match-ups.

More to come soon, painting update will be posted tonight.

 

 

 

 

Tales from the crypt #2: Battle reports and painting teaser

Last Thursday and Friday I had 2 more battles.

On Thursday I had another game vs Jonah. This time he fielded pSeverius and I ran with Mortenebra.

The lists:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Master Necrotech Mortenebra (*4pts)
* Deathripper (4pts)
* Helldiver (3pts)
* Stalker (4pts)
* Stalker (4pts)
* Deathjack (12pts)
* Leviathan (9pts)
* Nightmare (10pts)
Satyxis Blood Witches (Leader and 5 Grunts) (4pts)
* Satyxis Blood Hag (2pts)
Warwitch Siren (2pts)

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Grand Scrutator Severius (*6pts)
* Blessing of Vengeance (7pts)
* Reckoner (8pts)
* Hierophant (2pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Knights Exemplar (Leader and 5 Grunts) (5pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
Eiryss, Angel of Retribution (3pts)
Exemplar Errant Seneschal (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

some action shots:

We both chose to use the Arcane Wonder objective:

The Scenario was Incomming.

We rolled off to see who go first turn. I won the roll and opted to go first.

My bloodwitches were deployed center left, the jack and Morty went on the center right. One stalker on each flank(edge of the board left and right), close to the left one a warwitch siren. Deathjack got advance deployed dead center.

The Menoth deployment was rather strange to me, as except for the unit of knights exemplar, all other models were deployed on the left side. Eiryss was also deployed way left, almost at the edge of the table.

Since we were both finding out how to play a new list clocks were turned off/ ignored and we just had some fun.

I made the mistake of moving Morty to far up when Sevy’s feat was still unused, and Morty without focus is a sad thing indeed. I also had the pleasure of seeing all my jack removed the same turn by unbuffed grunts of whom most were not weapon masters. So yea dice can be a bitch. Especially when a grunt does 18 damage to a stalker which has 18 boxes…Ā  This is by no means a “OMG DICE” statement, dice happen, I wouldn’t mind if I was the one rolling them either. It’s just that when you play Morty and you lose all heavies it’s pretty much over.

I used the bloodwitches as a tar pit, and while they kept those units busy for a bit, there were better options. My opponent sent Eiryss after the stalker, which was fine by me, as it liberated my other jacks and they could move without fear of Eiryss. The stalker removed Eiryss after 2 tries.

Conclusions:

  • troop spam means no Morty, period
  • Bloodwitches are a good tar pit, but that doesn’t mean they should be used for just that, I have to try and keep them available so I can put them to use at the right moment.
  • Use the feat earlier, I tried to save it for an amazing turn and then I ended up with 0 jacks…
  • keep in mind the opponents feat when moving Morty up to start scoring the turn after.

It was another fun game and I managed to get some experience with Morty, this is my second game fielding her and the previous game was about 8 months ago If I recall correctly.

My second game was on Friday against Brett, also a Menoth player. I fielded my good ole eDenny + 30 bane knights list, he chose pKreoss.

My list:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Wraith Witch Deneghra (*6pts)
* Nightwretch (4pts)
* Deathjack (12pts)
* Skarlock Thrall (2pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Machine Wraith (1pts)
Ogrun Bokur (3pts)
Warwitch Siren (2pts)

His list:

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Vessel of Judgement (9pts)
High Exemplar Kreoss (*5pts)
* Reckoner (8pts)
* Vanquisher (8pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Holy Zealots (Leader and 9 Grunts) (6pts)
* Holy Zealot Monolith Bearer (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
Eiryss, Mage Hunter of Ios (3pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

I chose the arcane wonder objective and so did my opponent.(see previous battle for details)

The scenario we rolled on was Recon:

We rolled to see who got first turn, I won the roll and opted to go first. Terrain wouldn’t hinder my troops as they all have Ghostly so the side didn’t really matter in this case and going first was the important factor.

I deployed one unit of bane knights on the right, one on the left and one in the centerĀ  Denny, the bokur, Gorman and the skarlock were deployed between the center and the right unit of banes.

The warwitch siren and the Nightwretch were deployed between the center unit and the left one.

For advanced deployment Deathjack was deployed in front of Denny. The reason behind this is that there was a tower building at that location which made sure Denny and other important pieces could hide from any ranged treats.

The middle and left units ran forward, the right unit rand towards the center to come up behind the center unit.

I decided after some control area measuring and guessing, that I would try an early hellmouth using my arcnode. Turns out I was shy 1.5 inches. His caster was in the open next to the objective and surrounded by the choir. Landing a hit could have possibly removed the choir and damaged the caster for an initial few points. I also had a focus left for boosting on damage if I wanted to.

My opponent decided to use his feat to remove the center unit of bane knights and a number (I think 4) of the left unit. One model of the 3rd unit was removed as well, which was good as this triggered the vengeance.

I ended up moving Denny trough the tower (wraith walker was up) , and then I popped her feat.Ā  I moved my remaining bane knights into melee range (2″) and made some melee hits. The opposing models wouldn’t be able to respond as they were under feat and only had 0.5″ melee range. Deathjack took some heavy hits the turn before and had only one arm left and no movement. removing the last 3 errants gave Deathjack a soul, whic allowed him to heal d6. I rolled a 2, which is low but it was just right to bring back the left arm and the movement.

Deathjack charged Kreoss, the charge attack was a hit, so were the other initials, the damage rolls were below average and the attacks I bought after 2 were double one’s to hit and the others did mediocre damage, this resulted in a failed assassination. Turns out rolling a 6 on 2 dice is really hard.

We quit the game after that turn, if we continued Deathjack and Denny would have been easy pickings so no real surprise what would have happened.

 

Small painting update:

This guy is currently on the painting table. I love this model so much. And it’s not just good looking it actually plays really well on the tabletop as well.

My next post will be about the upcoming SR in March and my list pairing / lists for the event.

 

 

 

Tales from the crypt #1: hobby related injuries and more

Last week on Thursday I went to Antwerp to visit the guys from “the puppeteers” gameclub.

I talked about upping my game time in a previous post, and adding a game night should help steer me towards my goal. Also having different players to practice with from different meta’s etc.

I arrived quit a bit later than I expected, so one game was all I could squeeze in, but it was a good game. Well “good” might not be the most fitting word for it, as my play sure had lots of holes in it, but it was fun.

I had the privilege of playing a game with Jonah, who is an outstanding guy. He brought his Menoth and fielded Feora with a bonded Judicator. I myself had Goreshade 3 with a Kraken on my end of the table.

Lists:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Goreshade, Lord of Ruin (*5pts)
* Defiler (5pts)
* Skarlock Thrall (2pts)
Blackbane’s Ghost Raiders (Leader and 9 Grunts) (9pts)
Soulhunters (Leader and 4 Grunts) (9pts)
Aiakos, Scourge of Meredius (3pts)
* Kraken (19pts)
Darragh Wrathe (4pts)
Necrotech & 1 Scrap Thrall (1pts)
Necrotech & 1 Scrap Thrall (1pts)
Ragman (2pts)

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Feora, Protector of the Flame (*6pts)
* Judicator (18pts)
* Reckoner (8pts)
* Hierophant (2pts)
Avatar of Menoth (11pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

It was my real attempt at fielding a 3shade list, and if you hadn’t noticed I just copied the list Tom Guan uses, because it’s a solid pick. Netlisting, or using lists other player’s assembled, is a good habit when starting your play experience with a new caster / faction.

The scenario we rolled on was “Recon” a new scenario in the SR 2015 pack.

We both chose the “Bunker” objective. For those who are not yet familiar with the changes in SR 2015, you now get to choose one of 6 objectives, which you have to add to each of your lists.

We rolled off and he won the roll. He opted to go first, I got to choose the table edge. The scenario has a central zone, with an objective on either side, this means that the objective itself is making it hard for a colossal to move straight into the zone, if the colossal is deployed dead center.

On side had a hill directly in between the objective and the deployment zone, the other had a house. The house was not in between like the hill, but more to the side, which would impact deployment for huge based models for sure. The side with the hill also had a forest which would provide an ideal hiding spot for my ghost raiders.

I opted to take the side with the hill, having some extra def can never hurt, and it made the deployment and first turn movement for the other player harder.

Turn 1 for my opponent consisted of running up with the entire army. His forces remained in the center, the flame guard up front in order to start shield walling the turns after and keeping the forces behind protected.

I feel this is also where the larger mistake was made in my opponents game. His Judicator was deployed behind the objective and ran straight forward, and was surrounded with troops. This meant that the only purpose for the Judicator would be limited to a very expensive rocket launcher. The Judicator is ofc also a very good rocket launcher so it didn’t side line the model, however it severely limited the treat the model could have and meant it would not participate in any melee action any time soon.

This also gave me a slight advantage on scenario as he wasn’t going to remove his own objective in order to allow the Judicator to get into the zone.

My first turn I ran the blackbanes behind the forest, keeping them safe from the Judicator and any other possible ranged treats. The soul hunters ran up the hillĀ  in hopes of staying safe with higher def. The scarlock placed occultation on the soul hunters, and also moved onto the hill.

Darrag used Death ride after moving onto the side of the hill and used light cav for better positioning. Soul hunters and gshade moved their 1″.

Aiakos moved forward and cast Escort. (1 was allocated to the Kraken).The Kraken moved up towards the hill in order to move more towards the center zone. As I move the first 2 inches, I notice I might actually be able to land a pretty decent shot with the main gun on the Flame guard.Flame guard who are not in shield wall and not under their mini-feat.

Once in place the Kraken takes a shot with the main gun at the center of the Flameguard. Using it’s 1 focus to boost to hit, and the shot lands, covering 5 models of the unit with the 4″ template. The model directly hit, is an auto kill, for the other 4 I need 7’s. My dice decided to help me out for a change, I rolled 3 7’s and and 8, removing all 4 models with blast damage.

SO far so good, bottom turn 1 and I already have removed half a unit, with one shot.

Top of 2, my opponent shield walls the flame guard and pops their mini feat. He also has a pretty good round of shooting with the Judicator, and ends up removing 2 Soul Hunters and leaving 2 more on fire. This balances out my lucky rolls on the Kraken shot.

The rest of his army is either to far away for melee actions, or lacking magical weapons in order to have any effect on the Blackbanes. The remaining Soul Hunters had Occultation so shooting them was not an option either.

Bottom of 2 I try to fabricate one of those amazing 3shade assassinations using the feat and I fail horribly. The arcnode doesn’t get where it needs to be, I forget about the mini feat on Flameguard and realize they can’t be made stationary, etc, etc. I charge my Kraken in with Scyting Touch and Dark Shroud, and I end up being slightly less than 1″ short…sad moment.

Still having stationary models all over does screw up focus management for my opponent, so it’s not an easy clean up turn after a feat gone wrong. Plus Darrag has 3shade in his magic bubble so damage will be reduced.

4 flameguard make it up to 3shade with charges, they do about 4 damage total. The avatar has fun with the Kraken removing almost an entire grid.(1 box left on the right grid)

Aiakos dies to an average roll on blast damage after a Judicator shot misses and deviates… this guys is awesome but it would be handy if he was easier to keep alive than a scrap thrall.

SO bottom of 3, no focus for Kraken, so I do damage to avatar but it only cripples on arm. I decide to go for that scenario point and charge 3shade into the objective. hitting sure isn’t a problem, my damage rolls on the other hand were the bare minimum.

I did 6 damage on the charge and didn’t manage to break armor on the 3 attack I bought after, which is just sad really. But dice are dice, sometimes they help, sometimes they don’t.

The game evolves into a grind fest where neither of us actually gets and advantage over the other, and my opponent decides to forfait because he really wants to head home and call it a night.

Action shot:

Hobby news

I have finished the last model for my Skorne list pairing so I get to take it easy when it comes to painting for a while.

I decided that I want to have 3shade and Mortenebra painted up so those will be my next project. It’s a good chance to find out if my painting skill has improved, since I will be revisiting my Cryx paint scheme and I have painted numerous models since I last used it.

I must say assembling Morty was an adventure, the model itself looks really nice, in fact her and 3shade are my top picks for best looking caster models when I comes to Cryx.

When Drilling the holes for pinning I had a slight accident, I managed to slip and the drill ended up in my thumb, red liquid everywhere. Dremel means it’s faster, however if you slip it can do more damage for sure. I suppose it’s fitting that Cryx models are bathed in blood right?

New Tech

I recently installed a new app called “Steam Genius”. It’s an app designed for us IOS user out there who want to keep track of their warmahordes game results.

A similar app existed for android but there was never a variant for IOS, so Steam Genius covers that now. I have recorded 1 battle so far, I’ll do an article on it once I have more experiences with the app. I can add so far that it runs really smooth.

 

I’ll be in Antwerp tomorrow and In Aalst on Friday, hopefully I get to have a nice number of games and I’ll be able to write up my experiences here next week.