Tales from the crypt #1: hobby related injuries and more

Last week on Thursday I went to Antwerp to visit the guys from “the puppeteers” gameclub.

I talked about upping my game time in a previous post, and adding a game night should help steer me towards my goal. Also having different players to practice with from different meta’s etc.

I arrived quit a bit later than I expected, so one game was all I could squeeze in, but it was a good game. Well “good” might not be the most fitting word for it, as my play sure had lots of holes in it, but it was fun.

I had the privilege of playing a game with Jonah, who is an outstanding guy. He brought his Menoth and fielded Feora with a bonded Judicator. I myself had Goreshade 3 with a Kraken on my end of the table.


System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Goreshade, Lord of Ruin (*5pts)
* Defiler (5pts)
* Skarlock Thrall (2pts)
Blackbane’s Ghost Raiders (Leader and 9 Grunts) (9pts)
Soulhunters (Leader and 4 Grunts) (9pts)
Aiakos, Scourge of Meredius (3pts)
* Kraken (19pts)
Darragh Wrathe (4pts)
Necrotech & 1 Scrap Thrall (1pts)
Necrotech & 1 Scrap Thrall (1pts)
Ragman (2pts)

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Feora, Protector of the Flame (*6pts)
* Judicator (18pts)
* Reckoner (8pts)
* Hierophant (2pts)
Avatar of Menoth (11pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

It was my real attempt at fielding a 3shade list, and if you hadn’t noticed I just copied the list Tom Guan uses, because it’s a solid pick. Netlisting, or using lists other player’s assembled, is a good habit when starting your play experience with a new caster / faction.

The scenario we rolled on was “Recon” a new scenario in the SR 2015 pack.

We both chose the “Bunker” objective. For those who are not yet familiar with the changes in SR 2015, you now get to choose one of 6 objectives, which you have to add to each of your lists.

We rolled off and he won the roll. He opted to go first, I got to choose the table edge. The scenario has a central zone, with an objective on either side, this means that the objective itself is making it hard for a colossal to move straight into the zone, if the colossal is deployed dead center.

On side had a hill directly in between the objective and the deployment zone, the other had a house. The house was not in between like the hill, but more to the side, which would impact deployment for huge based models for sure. The side with the hill also had a forest which would provide an ideal hiding spot for my ghost raiders.

I opted to take the side with the hill, having some extra def can never hurt, and it made the deployment and first turn movement for the other player harder.

Turn 1 for my opponent consisted of running up with the entire army. His forces remained in the center, the flame guard up front in order to start shield walling the turns after and keeping the forces behind protected.

I feel this is also where the larger mistake was made in my opponents game. His Judicator was deployed behind the objective and ran straight forward, and was surrounded with troops. This meant that the only purpose for the Judicator would be limited to a very expensive rocket launcher. The Judicator is ofc also a very good rocket launcher so it didn’t side line the model, however it severely limited the treat the model could have and meant it would not participate in any melee action any time soon.

This also gave me a slight advantage on scenario as he wasn’t going to remove his own objective in order to allow the Judicator to get into the zone.

My first turn I ran the blackbanes behind the forest, keeping them safe from the Judicator and any other possible ranged treats. The soul hunters ran up the hillĀ  in hopes of staying safe with higher def. The scarlock placed occultation on the soul hunters, and also moved onto the hill.

Darrag used Death ride after moving onto the side of the hill and used light cav for better positioning. Soul hunters and gshade moved their 1″.

Aiakos moved forward and cast Escort. (1 was allocated to the Kraken).The Kraken moved up towards the hill in order to move more towards the center zone. As I move the first 2 inches, I notice I might actually be able to land a pretty decent shot with the main gun on the Flame guard.Flame guard who are not in shield wall and not under their mini-feat.

Once in place the Kraken takes a shot with the main gun at the center of the Flameguard. Using it’s 1 focus to boost to hit, and the shot lands, covering 5 models of the unit with the 4″ template. The model directly hit, is an auto kill, for the other 4 I need 7’s. My dice decided to help me out for a change, I rolled 3 7’s and and 8, removing all 4 models with blast damage.

SO far so good, bottom turn 1 and I already have removed half a unit, with one shot.

Top of 2, my opponent shield walls the flame guard and pops their mini feat. He also has a pretty good round of shooting with the Judicator, and ends up removing 2 Soul Hunters and leaving 2 more on fire. This balances out my lucky rolls on the Kraken shot.

The rest of his army is either to far away for melee actions, or lacking magical weapons in order to have any effect on the Blackbanes. The remaining Soul Hunters had Occultation so shooting them was not an option either.

Bottom of 2 I try to fabricate one of those amazing 3shade assassinations using the feat and I fail horribly. The arcnode doesn’t get where it needs to be, I forget about the mini feat on Flameguard and realize they can’t be made stationary, etc, etc. I charge my Kraken in with Scyting Touch and Dark Shroud, and I end up being slightly less than 1″ short…sad moment.

Still having stationary models all over does screw up focus management for my opponent, so it’s not an easy clean up turn after a feat gone wrong. Plus Darrag has 3shade in his magic bubble so damage will be reduced.

4 flameguard make it up to 3shade with charges, they do about 4 damage total. The avatar has fun with the Kraken removing almost an entire grid.(1 box left on the right grid)

Aiakos dies to an average roll on blast damage after a Judicator shot misses and deviates… this guys is awesome but it would be handy if he was easier to keep alive than a scrap thrall.

SO bottom of 3, no focus for Kraken, so I do damage to avatar but it only cripples on arm. I decide to go for that scenario point and charge 3shade into the objective. hitting sure isn’t a problem, my damage rolls on the other hand were the bare minimum.

I did 6 damage on the charge and didn’t manage to break armor on the 3 attack I bought after, which is just sad really. But dice are dice, sometimes they help, sometimes they don’t.

The game evolves into a grind fest where neither of us actually gets and advantage over the other, and my opponent decides to forfait because he really wants to head home and call it a night.

Action shot:

Hobby news

I have finished the last model for my Skorne list pairing so I get to take it easy when it comes to painting for a while.

I decided that I want to have 3shade and Mortenebra painted up so those will be my next project. It’s a good chance to find out if my painting skill has improved, since I will be revisiting my Cryx paint scheme and I have painted numerous models since I last used it.

I must say assembling Morty was an adventure, the model itself looks really nice, in fact her and 3shade are my top picks for best looking caster models when I comes to Cryx.

When Drilling the holes for pinning I had a slight accident, I managed to slip and the drill ended up in my thumb, red liquid everywhere. Dremel means it’s faster, however if you slip it can do more damage for sure. I suppose it’s fitting that Cryx models are bathed in blood right?

New Tech

I recently installed a new app called “Steam Genius”. It’s an app designed for us IOS user out there who want to keep track of their warmahordes game results.

A similar app existed for android but there was never a variant for IOS, so Steam Genius covers that now. I have recorded 1 battle so far, I’ll do an article on it once I have more experiences with the app. I can add so far that it runs really smooth.


I’ll be in Antwerp tomorrow and In Aalst on Friday, hopefully I get to have a nice number of games and I’ll be able to write up my experiences here next week.