Tales from the crypt #2: Battle reports and painting teaser

Last Thursday and Friday I had 2 more battles.

On Thursday I had another game vs Jonah. This time he fielded pSeverius and I ran with Mortenebra.

The lists:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Master Necrotech Mortenebra (*4pts)
* Deathripper (4pts)
* Helldiver (3pts)
* Stalker (4pts)
* Stalker (4pts)
* Deathjack (12pts)
* Leviathan (9pts)
* Nightmare (10pts)
Satyxis Blood Witches (Leader and 5 Grunts) (4pts)
* Satyxis Blood Hag (2pts)
Warwitch Siren (2pts)

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Grand Scrutator Severius (*6pts)
* Blessing of Vengeance (7pts)
* Reckoner (8pts)
* Hierophant (2pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Knights Exemplar (Leader and 5 Grunts) (5pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
Eiryss, Angel of Retribution (3pts)
Exemplar Errant Seneschal (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

some action shots:

We both chose to use the Arcane Wonder objective:

The Scenario was Incomming.

We rolled off to see who go first turn. I won the roll and opted to go first.

My bloodwitches were deployed center left, the jack and Morty went on the center right. One stalker on each flank(edge of the board left and right), close to the left one a warwitch siren. Deathjack got advance deployed dead center.

The Menoth deployment was rather strange to me, as except for the unit of knights exemplar, all other models were deployed on the left side. Eiryss was also deployed way left, almost at the edge of the table.

Since we were both finding out how to play a new list clocks were turned off/ ignored and we just had some fun.

I made the mistake of moving Morty to far up when Sevy’s feat was still unused, and Morty without focus is a sad thing indeed. I also had the pleasure of seeing all my jack removed the same turn by unbuffed grunts of whom most were not weapon masters. So yea dice can be a bitch. Especially when a grunt does 18 damage to a stalker which has 18 boxes…  This is by no means a “OMG DICE” statement, dice happen, I wouldn’t mind if I was the one rolling them either. It’s just that when you play Morty and you lose all heavies it’s pretty much over.

I used the bloodwitches as a tar pit, and while they kept those units busy for a bit, there were better options. My opponent sent Eiryss after the stalker, which was fine by me, as it liberated my other jacks and they could move without fear of Eiryss. The stalker removed Eiryss after 2 tries.

Conclusions:

  • troop spam means no Morty, period
  • Bloodwitches are a good tar pit, but that doesn’t mean they should be used for just that, I have to try and keep them available so I can put them to use at the right moment.
  • Use the feat earlier, I tried to save it for an amazing turn and then I ended up with 0 jacks…
  • keep in mind the opponents feat when moving Morty up to start scoring the turn after.

It was another fun game and I managed to get some experience with Morty, this is my second game fielding her and the previous game was about 8 months ago If I recall correctly.

My second game was on Friday against Brett, also a Menoth player. I fielded my good ole eDenny + 30 bane knights list, he chose pKreoss.

My list:

System: Warmachine
Faction: Cryx
Casters: 1/1
Points: 50/50
Wraith Witch Deneghra (*6pts)
* Nightwretch (4pts)
* Deathjack (12pts)
* Skarlock Thrall (2pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Machine Wraith (1pts)
Ogrun Bokur (3pts)
Warwitch Siren (2pts)

His list:

System: Warmachine
Faction: Protectorate of Menoth
Casters: 1/1
Points: 50/50
Vessel of Judgement (9pts)
High Exemplar Kreoss (*5pts)
* Reckoner (8pts)
* Vanquisher (8pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Holy Zealots (Leader and 9 Grunts) (6pts)
* Holy Zealot Monolith Bearer (2pts)
Visgoth Juviah Rhoven & 2 Honor Guard (4pts)
Eiryss, Mage Hunter of Ios (3pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)

I chose the arcane wonder objective and so did my opponent.(see previous battle for details)

The scenario we rolled on was Recon:

We rolled to see who got first turn, I won the roll and opted to go first. Terrain wouldn’t hinder my troops as they all have Ghostly so the side didn’t really matter in this case and going first was the important factor.

I deployed one unit of bane knights on the right, one on the left and one in the center  Denny, the bokur, Gorman and the skarlock were deployed between the center and the right unit of banes.

The warwitch siren and the Nightwretch were deployed between the center unit and the left one.

For advanced deployment Deathjack was deployed in front of Denny. The reason behind this is that there was a tower building at that location which made sure Denny and other important pieces could hide from any ranged treats.

The middle and left units ran forward, the right unit rand towards the center to come up behind the center unit.

I decided after some control area measuring and guessing, that I would try an early hellmouth using my arcnode. Turns out I was shy 1.5 inches. His caster was in the open next to the objective and surrounded by the choir. Landing a hit could have possibly removed the choir and damaged the caster for an initial few points. I also had a focus left for boosting on damage if I wanted to.

My opponent decided to use his feat to remove the center unit of bane knights and a number (I think 4) of the left unit. One model of the 3rd unit was removed as well, which was good as this triggered the vengeance.

I ended up moving Denny trough the tower (wraith walker was up) , and then I popped her feat.  I moved my remaining bane knights into melee range (2″) and made some melee hits. The opposing models wouldn’t be able to respond as they were under feat and only had 0.5″ melee range. Deathjack took some heavy hits the turn before and had only one arm left and no movement. removing the last 3 errants gave Deathjack a soul, whic allowed him to heal d6. I rolled a 2, which is low but it was just right to bring back the left arm and the movement.

Deathjack charged Kreoss, the charge attack was a hit, so were the other initials, the damage rolls were below average and the attacks I bought after 2 were double one’s to hit and the others did mediocre damage, this resulted in a failed assassination. Turns out rolling a 6 on 2 dice is really hard.

We quit the game after that turn, if we continued Deathjack and Denny would have been easy pickings so no real surprise what would have happened.

 

Small painting update:

This guy is currently on the painting table. I love this model so much. And it’s not just good looking it actually plays really well on the tabletop as well.

My next post will be about the upcoming SR in March and my list pairing / lists for the event.