Painting the Convergence #12: Sparking interest and springcleaning

My interest in Convergence was rekindled when I saw the faction being played at our local SR last month. I had made some attempts to build lists before but I couldn’t find real solutions or the lists didn’t really appeal to me.

The main problem in all of the list building was “what will my Cryx drop be” and “How do I make a Cryx drop which isn’t so narrow focused that it’s useless against most other factions.

When I saw Lucant combined with 2 battle engines tailored vs Cryx, but with options vs other factions / casters I saw something I hadn’t come up with at all.

I saw it paired up with Syntherion, and tested out both lists.

The Lucant list was ok on the Lucant + 2X Battle engine, but the other parts needed some tweaks. I switched around the heavy’s, changed the unit setup etc., and I now have a result that may be my final pick. The only issue is that I still need to run it vs Cryx a few times. Once I know how it carries out its main task, I can start looking for side options.

The Syntherion list was good, but I and Syntherion never really managed to click on a decent level, making it hard for me to play him. This meant I had 2 ways to continue, change the list to be more in line with my way of thinking / playing or switch to a different caster.

Syntherion is best played in tier and his playstyle isn’t something you can switch up dramatically, so keeping him in the running became problematic. This made me look towards other casters. Mother is powerful, however she isn’t my thing as such, Aurora doesn’t make the cut for me either. This is personal and by no means reflects their capabilities / power level.

With 1 caster picked (Lucant) and 3 others not making the cut, Axis was all that remained. He has potential for sure, I just hadn’t given him a chance (again because before I was looking for that anti-Cryx drop).

The first thing that came to mind was his tier list, because well it’s just bonkers. 4 foundries means 12 returning models each turn, which is huge. I’m slightly disappointed in the foundries when I compare them to Neurosurgeons, placement within 3″ would be much easier and prevent placement issues.

My version of the Axis theme force has such an amount of bodies it makes Cryx infantry spam look small at times. And ofc this is where the placement issues come in. If the field is completely full, adding more bodies can be problematic. 3″ placement would allow placing models in front of other models, while within 1 means nothing van be between the foundry and the target location.

Don’t get me wrong foundries are awesome, they could be straight up amazing with 3”.

Right now my lists look like this:

System: Warmachine
Faction: Axis – Sustained Attack
Casters: 1/1
Points: 49/50
Tiers: 4
Axis, the Harmonic Enforcer (*6pts)
* Corollary (3pts)
* Conservator (7pts)
* Conservator (7pts)
Obstructors (Leader and 9 Grunts) (6pts)
Obstructors (Leader and 9 Grunts) (6pts)
Obstructors (Leader and 9 Grunts) (6pts)
Reductors (Leader and 9 Grunts) (6pts)
Reductors (Leader and 9 Grunts) (6pts)
Enigma Foundry (2pts)
Enigma Foundry (2pts)
Enigma Foundry (2pts)
Enigma Foundry (2pts)

 

No 1 point filler option :/

System: Warmachine
Faction: Convergence of Cyriss
Casters: 1/1
Points: 50/50
Father Lucant, Divinity Architect (*5pts)
* Corollary (3pts)
* Modulator (6pts)
* Modulator (6pts)
Transinfinite Emergence Projector & Permutation Servitors (9pts)
Transinfinite Emergence Projector & Permutation Servitors (9pts)
Obstructors (Leader and 9 Grunts) (6pts)
Obstructors (Leader and 9 Grunts) (6pts)
Reductors (Leader and 5 Grunts) (4pts)
Enigma Foundry (3pts)
Enigma Foundry (3pts)

As you can see lots of small based infantry everywhere. Their efficiëncy is higher than their medium based variants. (Personal opinion) And ofc the Axis theme doesn’t allow medium based units, and that makes the choice easier.

Both lists seem to have limited ranged capabilities, however sprays should not be underestimated. Both lists have enough recursion to take an Alfa strike to some degree. When the Alfa strike is received and blunted by recursion / high enough armor/ Def, and then followed up by POW 13 sprays, it feels like you were on the receiving end of an Alfa strike while you in fact launched the Alfa yourself.

The Axis tier list is a beauty. When you have advanced deployment for the bulk of your forces, it can be hard for your opponent to deploy based on your troop placement, as all you put down is a couple of jacks, foundries and a caster.

More on tactics and play experiences later, at this point is have just a few games played and while fun and successful those games contained a boatload of misplays on my end. The fact that with those mistakes it was a pleasant experience means it can only improve.

Now for the hobby side of things, having a list with 50 small based infantry models means you need 50 small based infantry models. Previous to my dabbling in Axis tier list experiments I owned 20 of those models, meaning I am currently working on 30 more.

I chose the normal Convergence paint scheme when I first started the faction, and I still like the way it looks, however I am thinking of repainting it all into something less standard.

No real idea what that will be like, I will be playing around with my airbrush once it arrives and then I’ll decide. Currently a Yellow scheme is winning me over.

As for right now I’m doing some major cleaning as Convergence models are still kings of flash and mold lines. I see improvements compared to the first batch I assembled, but it’s still way behind compared to the metal sculpts and other plastic sculpts I have painted up from the PP range.

When compared to the new plastic for the battle engine, it’s especially dire. The new plastic is wonderful, no flash or mold lines, I even assembled the entire model without a single drop of glue. Ofc I’ll have to glue it but this is really nice for painting, as I can assemble the model to check if there are some mold lines to be taken care of and I can paint the parts one by one.

I will receive my airbrush in the following weeks, so I am aiming to get better results when painting.

I also decided that having all those models meant I should do some small amount of converting.

Here are some pictures of how things look atm:

I gave my Reductors some more POW 13 looking weapons.

 

And since I was missing some regular heads and had spare leader heads, I decided to make the weapon the defining feature of the leading model.

You may have noticed the models I posted here also need to go through more cleaning. I have currently cleaned 8/32 models and I have been cleaning for hours. So yea it’ll take a while.

For the 2 new foundries, I wanted something special. I was looking into various types of tank treads but I couldn’t really find a set that wasn’t overpriced or required me to order overseas, which meant the import fee would make it overpriced.

The set I ended up using for the project contained both the weapons I used for the reductors and the tank treads for the foundries.

The result is different and I like it so far.

 

So the next few days (possibly weeks) I’ll spend cleaning up the infantry models. If the airbrush arrives soon, I’ll start doing some airbrush practice and hopefully I’ll be able to paint up a test model.

I’ll have some more pictures of the full group of models soon.